No events
Posted: Sat Jan 09, 2010 5:48 am
I just made a test removing all events from a scenario, save the resource waste event, just to see what would happen. It was marvellous. Just like a nice old boardgame. Turn after turn just went, the game being as stable as Photoshop.
Now to the questions and it's for Doomie, Anraz, Bleck or anybody elsa at WI who feels inclined to answer.
1. If one, purely hypothetically, were to remove all events, will this eventually lead to a crash, or is the only effect that a number of events, necessary to the flow of the historical game, will be absent?
2. If one makes a partial removal of an entire cluster of events, by removing a line in the scenario event_files.txt, can this cause conflicts or is each line in event_files.txt independent from all else?
Now to the questions and it's for Doomie, Anraz, Bleck or anybody elsa at WI who feels inclined to answer.
1. If one, purely hypothetically, were to remove all events, will this eventually lead to a crash, or is the only effect that a number of events, necessary to the flow of the historical game, will be absent?
2. If one makes a partial removal of an entire cluster of events, by removing a line in the scenario event_files.txt, can this cause conflicts or is each line in event_files.txt independent from all else?