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Fall Grau
Posted: Wed Jan 13, 2010 1:56 am
by Menschenfresser
Does anyone know where I can find the latest version of this scenario? Over the years it has always been passed from one kind soul to another by email. If someone could drop it into mine, I'd be grateful: menschenfresser [AT] rcn [DOT] com
I haven't played it in a very long time and might like to start a PBEM game once I have a quick look over the scen to refamiliarize myself with it.
Thanks...
RE: Fall Grau
Posted: Wed Jan 13, 2010 5:35 am
by larryfulkerson
email sent. You get it yet?
RE: Fall Grau
Posted: Wed Jan 13, 2010 9:58 am
by Menschenfresser
Email received. Thanks Larry!
You seem doubtful when and where you got this, so I guess I should ask. The file says 1.18, but the briefing says 1.17. Can anyone confirm that this is the latest/last version?
RE: Fall Grau
Posted: Wed Jan 13, 2010 10:29 am
by larryfulkerson
I seem to have a really fuzzy memory about playing somebody using this scenario but I don't remember who sent it to me, or where I got it, or exactly which version it is etc. Sorry dude.
RE: Fall Grau
Posted: Wed Jan 13, 2010 3:52 pm
by Santayana_slith
ORIGINAL: Menschenfresser
You seem doubtful when and where you got this, so I guess I should ask. The file says 1.18, but the briefing says 1.17. Can anyone confirm that this is the latest/last version?
You may ask in the
TDG forum. They were working in a new, T3-compatible version of the scenario.
It's a pity that Jeremy McDonald never released it publicly.
RE: Fall Grau
Posted: Wed Jan 13, 2010 5:37 pm
by Menschenfresser
A forum search here at Matrix turned up several references. One, almost 4 years old, from Ben mentioning he and Jeremy were playtesting v1.22.
RE: Fall Grau
Posted: Wed Jan 13, 2010 9:39 pm
by golden delicious
I have 1.22 in my e-mail inbox (we played the scenario through in that version so it works). Just sent to Mensch. Anyone else want?
Incidentally, we were working on a map for a 25km/hex version. Got about halfway.
RE: Fall Grau
Posted: Wed Jan 13, 2010 10:28 pm
by nelmsm1
ORIGINAL: golden delicious
I have 1.22 in my e-mail inbox (we played the scenario through in that version so it works). Just sent to Mensch. Anyone else want?
Incidentally, we were working on a map for a 25km/hex version. Got about halfway.
I'd like a copy. Please send to nelmsm(at)amaonline(dot)com I've played the earlier versions and I really enjoy it.
RE: Fall Grau
Posted: Thu Jan 14, 2010 2:10 am
by Menschenfresser
I haven't played this in, oh I don't know, 5 years...against Shane. That was version...dunno. 1.14? In any case it's one of the best TOAW scens ever. In my top five.
Anyone want a game? I'll take either side. If it helps, I was never very good either defending or overrunning Amerika. IIRC, I lost every time I played this.
Only taking one game at the moment. Email me.
RE: Fall Grau
Posted: Thu Jan 14, 2010 2:40 am
by desert
I have 1.22 in my e-mail inbox (we played the scenario through in that version so it works). Just sent to Mensch. Anyone else want?
Incidentally, we were working on a map for a 25km/hex version. Got about halfway.
Please, sir. (dshacking at aim dot com)
RE: Fall Grau
Posted: Thu Jan 14, 2010 4:37 pm
by golden delicious
ORIGINAL: Menschenfresser
I haven't played this in, oh I don't know, 5 years...against Shane. That was version...dunno. 1.14? In any case it's one of the best TOAW scens ever.
I'd say it's the single scenario which has given me the most satisfaction overall. Too bad the old TDG site is down or I could point folks to the several excellent AARs which used to be up there.
Anyway, sent to everyone who has requested it. N.B. I think there was a 1.23 but I don't know where I have a copy. Will post here if I find it. I don't think Jeremy would mind me distributing it.
RE: Fall Grau
Posted: Thu Jan 14, 2010 7:00 pm
by Andriko
What is fall grau, and why is it so good?
Sorry for being such a noob :p
RE: Fall Grau
Posted: Thu Jan 14, 2010 7:47 pm
by golden delicious
ORIGINAL: Andriko
What is fall grau, and why is it so good?
Fall Grau is a scenario developed by Jeremy Mac Donald with help from TDG. It covers a fictional Axis invasion of North America.
It's interesting because it gives the players a wide range of options and is played out at an epic scale without being grandiose (i.e. you don't have to clear your schedule and stock up on canned goods when a turn comes in). The two sides are very different to play but both have an opportunity to attack and defend. Unlike some strategic level scenarios it is sufficiently well tested to offer an interesting game right up to the full turn limit.
RE: Fall Grau
Posted: Thu Jan 14, 2010 10:11 pm
by nelmsm1
Is it just ACOW?
RE: Fall Grau
Posted: Fri Jan 15, 2010 3:53 am
by Santayana_slith
I'd like a copy, thanks.
ddgp(dot)live(at)gmail(dot)com
RE: Fall Grau
Posted: Sat Jan 16, 2010 11:35 am
by golden delicious
ORIGINAL: nelmsm
Is it just ACOW?
It was designed for COW. Any COW scenario can be converted but you have to check that none of the events have broken during conversion.
RE: Fall Grau
Posted: Sat Jan 16, 2010 11:54 am
by golden delicious
ORIGINAL: Santayana
I'd like a copy, thanks.
ddgp(dot)live(at)gmail(dot)com
Sent.
RE: Fall Grau
Posted: Sat Jan 16, 2010 1:22 pm
by Jeff Norton
ORIGINAL: Santayana
I'd like a copy, thanks.
ddgp(dot)live(at)gmail(dot)com
Ditto -jwnorton(at)gmail(d0t)com
RE: Fall Grau
Posted: Sat Jan 16, 2010 5:38 pm
by desert
Ditto -jwnorton(at)gmail(d0t)com
Is this going where I think it is? [;)]
RE: Fall Grau
Posted: Mon Jan 18, 2010 1:06 am
by will5869
I would like a copy of this scenario if someone wouldn't mind sending it to me
will5869(at)hotmail(dot)com
thanks in advance