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Submarine Mod
Posted: Wed Jan 13, 2010 7:03 pm
by JWE
Mod is now available for all scenarios s01, s02, s06, s07, s08, s09 if you follow the step-by-step instructions contained in the zip file.
As always, those of you who need more, send me a pm.
RE: Submarine Mod
Posted: Wed Jan 13, 2010 7:09 pm
by freeboy
and the mod does what ?
RE: Submarine Mod
Posted: Wed Jan 13, 2010 7:30 pm
by JWE
ORIGINAL: freeboy
and the mod does what ?
It conquers fear;
And it conquers hate;
It turns your night into day;
When you play this blazing sub-mod;
You shine a light to show the way.
Try reading the other sub-mod threads.
RE: Submarine Mod
Posted: Wed Jan 13, 2010 7:44 pm
by SpeakerToSeafood
ORIGINAL: JWE
ORIGINAL: freeboy
and the mod does what ?
It conquers fear;
And it conquers hate;
It turns your night into day;
When you play this blazing sub-mod;
You shine a light to show the way.
Try reading the other sub-mod threads.
wow. Mel Brooks. Form the other thread I think I know what is hapening. I downloaded the zip and will try it. Is it ok I pm you if I have problems?
RE: Submarine Mod
Posted: Wed Jan 13, 2010 9:25 pm
by Rob Brennan UK
UM .. i d/l it .. what does it do ? no read me in there. If it means i get a CV back from a jap sub attack i'll install it immediately [;)]
looks like the answer may lie here
tm.asp?m=2331619
RE: Submarine Mod
Posted: Wed Jan 13, 2010 9:29 pm
by Admiral Scott
Will this work for an ongoing game or just a new game?
RE: Submarine Mod
Posted: Thu Jan 14, 2010 5:19 am
by LoBaron
ORIGINAL: Rob Brennan UK
UM .. i d/l it .. what does it do ? no read me in there. If it means i get a CV back from a jap sub attack i'll install it immediately [;)]
looks like the answer may lie here
tm.asp?m=2331619
I think you are talking about the New Guinea Vodoo priest mod... [;)]
RE: Submarine Mod
Posted: Thu Jan 14, 2010 8:44 am
by whippleofd
JWE:
I tried it and I like it. Thank you for taking the time to make those changes.
While I'm a surface guy, I've talked to enough tubers to see the realism this mod adds to the sub game. Thank you again.
Whipple
RE: Submarine Mod
Posted: Thu Jan 14, 2010 9:05 am
by LoBaron
What exactly does that mod do Whipple?
RE: Submarine Mod
Posted: Thu Jan 14, 2010 9:13 am
by Sardaukar
Was it to change torpedo tubes to 2 slots so subs conserve torps better and do not shoot 6 torpsĀ against every target? 3-3 instead of 6?
RE: Submarine Mod
Posted: Thu Jan 14, 2010 12:29 pm
by oldman45
Yes, it modifies how the subs fire their torps. Works well!
Have not had much luck turning night into day though. [;)]
RE: Submarine Mod
Posted: Thu Jan 14, 2010 12:33 pm
by Admiral Scott
Does this mod work with an ongoing game or just a new game?
RE: Submarine Mod
Posted: Thu Jan 14, 2010 12:36 pm
by JWE
ORIGINAL: Admiral Scott
Does this mod work with an ongoing game or just a new game?
Unfortunately, just a new game. Requires a restart.
RE: Submarine Mod
Posted: Thu Jan 14, 2010 12:38 pm
by Admiral Scott
If this is in patch 3 in the near future, will patch 3 require a restart also?
RE: Submarine Mod
Posted: Thu Jan 14, 2010 12:38 pm
by Mike Solli
That's too bad John. Ah well, I'll use it in my next game in a few years. [:D]
RE: Submarine Mod
Posted: Thu Jan 14, 2010 12:59 pm
by JWE
ORIGINAL: Admiral Scott
If this is in patch 3 in the near future, will patch 3 require a restart also?
Honestly don't know if it will be in Patch-3 or not. Probably not - probably remain as a mod option.
RE: Submarine Mod
Posted: Thu Jan 14, 2010 8:25 pm
by whippleofd
ORIGINAL: LoBaron
What exactly does that mod do Whipple?
tm.asp?m=2331619
Read from the beginning and you will not only get the answer you seek but understand the process by which it occurred.
Whipple
RE: Submarine Mod
Posted: Fri Jan 15, 2010 12:35 pm
by JWE
Bucky the Beach found an error on Porpoise - Class 577. Wpn-1 has Turrets = 4. It should be Turrets = 2.
Ya'll might want to fix that before you fire it up.
Thanks Buck.
RE: Submarine Mod
Posted: Fri Jan 15, 2010 2:49 pm
by Buck Beach
ORIGINAL: JWE
Bucky the Beach found an error on Porpoise - Class 577. Wpn-1 has Turrets = 4. It should be Turrets = 2.
Ya'll might want to fix that before you fire it up.
Thanks Buck.
It wasn't on "porpoise"! I found the error purely by accident (yuk, yuk, yuk).[:D]