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First Impressions

Posted: Sat May 18, 2002 8:26 pm
by Didz
Having posted a not entirely complimentary first impression of LGAA earlier in the week I thought it only fair that I should balance that by stating that my first impressions of UV are very good indeed.

As a long-term owner of Gary Grigsby's Pacific War I have been looking forward to the release of UV with a mixture of anticipation and concern. But my concerns that Matrix would somehow ruin what was a classic have been proved ill founded and UV is a faithful recreation of Grigsby's original attention to detail but with the advantage of a much more user friendly interface.

In fact my only surprise was that unlike the original game UV only covers a small portion of the war in the Pacific rather than the entire event. However, I'm taking this on the chin so to speak, as I can understand the marketing advantages of splitting up this major conflict into bite sized chunks and focusing the initial efforts on the area that will appeal most to the massive US market. So I am quite happy to start by playing with US carriers in the Coral Sea in the fervent hope that future releases will expand the area of operations to cover the rest of the Pacific Theatre.

My only other gripe so far is with the AI which had the absolute cheek to launch several massive Japanese airstrikes on my US CV Task Force sinking both the Lexington and Yorktown just because I moved them within strike range of their airbase a Rabaul.

Needless to say such an event is totally a-historic and would never have happened in real life. Lets face it any Japanese spotter plane reporting two US carriers within strike range of Rabaul would never have been believed and the crew would probably have been dispatched immediately for a refresher course in ship recognition

So why was this not programmed into the AI?
;)

Posted: Sat May 18, 2002 8:37 pm
by Paul Vebber
The intent is to follow UV with "War in the Pacific:The Struggle Against Japan" covering the whole war (albeit at a slightly larger hex scale).

It was felt from a development standpoint that "Cutting our teeth" on a smaller portion of the whole thing would get a product in customers hands sooner, vet the design decisions made and ensure we had the "tactical side" of the engine well scrubbed before moving on to the monumental task of tackling the whole theater.

Thanks for the comments (and a good laugh ;) )

Posted: Sat May 18, 2002 8:45 pm
by fsume93
You should have known before you purchased UV that it dealt with the time frame from May '42 to January '43. I believe Matrix advertises it as such.

As far as ahistorical results, isn't that why we play wargames such as UV? Why play if you know what the actions/results are going to be.

I bet if you were that Jap player you would have done pretty much the same thing.

Posted: Sat May 18, 2002 9:00 pm
by dgaad
PLEASE dont change the hex scale unless mandated by minimum platform requirements. I don't mind a massive map, if the interface becomes a bit faster.

Posted: Sat May 18, 2002 9:12 pm
by Didz
Originally posted by fsume93
You should have known before you purchased UV that it dealt with the time frame from May '43 to January '43. I believe Matrix advertises it as such.

As far as ahistorical results, isn't that why we play wargames such as UV? Why play if you know what the actions/results are going to be.

I bet if you were that Jap player you would have done pretty much the same thing.
Obviously its true, British humour doesn't travel over the Atlantic very well.

Sorry:(

Posted: Sat May 18, 2002 9:19 pm
by U2
Originally posted by Didz


Obviously, British humour doesn't travel over the Atlantic very well.

Sorry:(
Dont worry. Plenty of europeans here that understood.

Dan

Posted: Sat May 18, 2002 9:25 pm
by fsume93
Well, you know us Yanks...arrogant and rude!

Posted: Sat May 18, 2002 10:13 pm
by Fuchida
[QUOTE]Originally posted by fsume93
You should have known before you purchased UV that it dealt with the time frame from May '43 to January '43. I believe Matrix advertises it as such.

Isn't it a little tricky playing backwards in time? I suppose Admiral Merlin could be in command though. :)

Steve

Posted: Sat May 18, 2002 10:18 pm
by Didz
Originally posted by fsume93
Well, you know us Yanks...arrogant and rude!
Nah! Thats the Germans.

Yanks used to be! oversexed, overpaid and overhere.

Now their just naive, trigger-happy and have trouble identifying friend from foe.

Posted: Sat May 18, 2002 10:52 pm
by mogami
"My only other gripe so far is with the AI which had the absolute cheek to launch several massive Japanese airstrikes on my US CV Task Force sinking both the Lexington and Yorktown just because I moved them within strike range of their airbase a Rabaul.

Needless to say such an event is totally a-historic and would never have happened in real life. Lets face it any Japanese spotter plane reporting two US carriers within strike range of Rabaul would never have been believed and the crew would probably have been dispatched immediately for a refresher course in ship recognition

So why was this not programmed into the AI? "
Didz

Greetings, Those Japanese spotter pilots reported the contact as 2 minesweepers. The bomber crews would never have taken off had they known is was carriers. Welcome to the war.

Posted: Sat May 18, 2002 11:21 pm
by LargeSlowTarget
.
Originally posted by Didz


Nah! Thats the Germans.

I would like you to acknowledge that the German master race is neither arrogant nor rude, you whining little piece of Tom... oops - perhaps you are right. ;) :D :p

Posted: Sun May 19, 2002 12:08 am
by Mike Wood
Hello...

We had to change the scale from a 30 mile hex to a 50 mile hex for the War in the Pacific game. The computers being used by the programmers could not handle a game of the scale we are writing on a 30 mile hex. Harware just ain't that good, yet. It is, after all, half the planet.

Have Fun...

Michael Wood
________________________________________________
Originally posted by dgaad
PLEASE dont change the hex scale unless mandated by minimum platform requirements. I don't mind a massive map, if the interface becomes a bit faster.

Posted: Sun May 19, 2002 12:36 am
by Didz
Originally posted by Mike Wood
Hello...

We had to change the scale from a 30 mile hex to a 50 mile hex for the War in the Pacific game. The computers being used by the programmers could not handle a game of the scale we are writing on a 30 mile hex. Harware just ain't that good, yet. It is, after all, half the planet.

Have Fun...

Michael Wood
________________________________________________

Just out of interest the scale of the original Pacific War game was 100 miles per hex with each turn representing a week of game play so I'm not going to complain about a 50 mile hex scale.

Posted: Sun May 19, 2002 1:08 am
by Paul Goodman
Mike, I'm don't have any real feel for how much impact the scale might have on game playability. However, your response makes me curious as to what quality of computer you might be considering as the minimum platform. Very fast 60 Gig drives are commonplace now. Fast memory with low latency is practically free, if self-installed. Even RDRAM is now reasonable. By the time the game is ready, a 2.2 Gig P4 with 512 Megs of PC800 memory, stuffed full of goodies will probably be just over $1,000. My point being that I think you should base your constraints on a current state of the art machine, which in six months will be a highly discounted, one generation old machine.

Paul

Posted: Sun May 19, 2002 1:29 am
by Supervisor
By the time the game is ready, a 2.2 Gig P4 with 512 Megs of PC800 memory, stuffed full of goodies will probably be just over $1,000. My point being that I think you should base your constraints on a current state of the art machine, which in six months will be a highly discounted, one generation old machine.

Which doesn't help those that can't upgrade from where they are now. You have to balance the new with the currently installed base. It would be nice to be able to run the game on an older PC if you have to (it may be slow, but if it works, that would be fine).

Not everyone has the capability (or the desire) to upgrade on a yearly basis.

Posted: Sun May 19, 2002 5:25 am
by fsume93
Originally posted by Didz

Now their just naive, trigger-happy and have trouble identifying friend from foe.

Naive? hhmmmm... Isnt it you Euro's who think all the worlds problems should be DISCUSSED instead of dealt with strength?! Even though the ones being dealt with are hateful bastards.

Trigger happy? Because all the Euro Militaries lag behind ours, and we are the only ones WILLING, CAPABLE, and READY to do the job. England leasing Yank C-17's, what is the matter, cant build your own transports? (This is where you begin your argument for the Airbus A400M)

Friend from foe? Either you are with us, or against us. And if this is a snide comment about the recent Canadian friendly fire accident, then shame on you.

When are you going to start carrying your share of the load?

Posted: Sun May 19, 2002 6:22 am
by cpt_Venomous
Originally posted by fsume93



Naive? hhmmmm... Isnt it you Euro's who think all the worlds problems should be DISCUSSED instead of dealt with strength?! Even though the ones being dealt with are hateful bastards.
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Only West Europeans whine and bitch (too many hippies and greenpeaceniks in government). On other hand East Europeans dealt with problems accordingly, Russia crushed muslim extremists in Chechnya, and still maintains its presence in some former colonies and helps to extinguish extremists there. Serbia was doing a good job too untill Clinton messed it up. Slavics never were afraid of spilling blood.
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Trigger happy? Because all the Euro Militaries lag behind ours, and we are the only ones WILLING, CAPABLE, and READY to do the job. England leasing Yank C-17's, what is the matter, cant build your own transports? (This is where you begin your argument for the Airbus A400M)
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not for long...


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Friend from foe? Either you are with us, or against us. And if this is a snide comment about the recent Canadian friendly fire accident, then shame on you.
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WOW! Whats that supposed to mean? Dont know any sides,
only side I know is Russian side. We're among the oldest existing
in Europe and no young pups gonna tell us that to do!
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When are you going to start carrying your share of the load?
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*:rolleyes: * US was hindering anti-terrorist actions of Serbia, and created huge media anti-Russian hysteria when Rus
Army was drowning extremist vermin in Chechnya. Not even talking about US supplying afganis with the weapons during Russian occupation there during 80s.

Posted: Sun May 19, 2002 7:01 am
by YZ426f
My mom can beat up your mom.

What's the point?



Yamadog

Posted: Sun May 19, 2002 11:35 am
by dgaad
Please don't try to tell the Russians what to do. No one has succeeded at that, ultimately, since the Mongols.

Posted: Sun May 19, 2002 5:53 pm
by fsume93
Originally posted by cpt_Venomous

US was hindering anti-terrorist actions of Serbia, and created huge media anti-Russian hysteria when Rus
Army was drowning extremist vermin in Chechnya. Not even talking about US supplying afganis with the weapons during Russian occupation there during 80s.
I never agreed with the US intervening in Serbia. That was all a Clinton way of deflecting problems. The fact that the US and western europe used a DEFENSIVE organization to wage an offensive war was never covered here in the US. The media is so liberal that anything the Democrats do is ok with them. The Kosovars that we were supposedly "liberating" are nothing but a bunch of criminal drug running losers who also are muslim and tied into everthing negative about it.

US supplying Afghani's during the 80's. Well, OF COURSE! You were the hated enemy of freedom. Did you forget your COMMIE history?! Dont worry we are taking care of that mess right now, you couldnt then, but dont worry.

Apartment bombings in russia. Why did your governmet do that and blame it on the chechnyans? Dont get me wrong I believe they are part of the problem but come on.