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1% efectivity
Posted: Sat Jan 16, 2010 7:26 am
by xelida
I'm playing Barbarrossa scenario as Russian, when shock event turns up for 10 turns. It reduces all new purchased units to just 1% effectivity (not the announced 33%) for all the event length which means that these units are completely useless for combat!!! Is it a bug?

RE: 1% efectivity
Posted: Sat Jan 16, 2010 9:08 am
by doomtrader
Like in real life, many of the Red Army units were useless for combat during first weeks after Barbarossa begins.
RE: 1% efectivity
Posted: Sat Jan 16, 2010 3:47 pm
by Flaviusx
The penalty is way over the top now. It also encourages Soviet players to do weird things: like declaring war early (as in turn 1) and/or during poor weather, just to get this absurd shock effect out of the way in the most painless fahsion possible.
The old shock effect was fine.
RE: 1% efectivity
Posted: Thu Jun 03, 2010 4:50 am
by Indy68
I have noticed that strategically moving the Soviet units helps (depending on the relocation place). The turn after strategic moving effectivity returns to normal. This is definitely a bug because strategic moving is a workaround.