Page 1 of 2
Why are Okha missiles not working in scenario 2 ?
Posted: Mon Jan 18, 2010 10:31 pm
by chesmart
Hi I have reached June 1945 and I decided to take a sneak peak at the Japanese side and checked the Betty groups that carry the Okha missiles and i discovered that the missiles are grayed out. Do they work and are there any special codes/slots for them to work in the editor so i can mod missiles in my mod ? This is the picture of the Japanese side

RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Jan 19, 2010 4:47 am
by michaelm75au
They are greyed out until available.
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Jan 19, 2010 6:04 am
by castor troy
ORIGINAL: michaelm
They are greyed out until available.
they aren“t available in 6/45? IIRC the first Ohka attacks happened sometime in March 45. [&:]
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Jan 19, 2010 6:38 am
by michaelm75au
Ohka is available from Jan 45, but I don't where they are being built.
There needs to be a number in the pool before they can be used.
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Jan 19, 2010 7:37 am
by chesmart
Michealm I checked out the editor and the resources reports and i could not find any production for japan of okhas. In the device column the replacment rate is set to 0 and there is no factory producing okhas in japan. IRC in Witp there was a factory in tokyo that produced them and the replacment rate was 50. Do you think i should edit it ?
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Jan 19, 2010 7:39 am
by n01487477
ORIGINAL: che200
Michealm I checked out the editor and the resources reports and i could not find any production for japan of okhas. In the device column the replacment rate is set to 0 and there is no factory producing okhas in japan. IRC in Witp there was a factory in tokyo that produced them and the replacment rate was 50. Do you think i should edit it ?
IIRC, there doesn't need to be a factory for Okha's (even in witp - there was none on map) and changing the rate didn't make any difference in witp, they were hardcoded to 10 (iirc)...
[edit] SOrry wrong about this ... there was a factory ... sorry che200
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Jan 19, 2010 8:00 am
by chesmart
Damian are you sure it was hardcoded ? Unfortunately i am at work and cant check it out on the editor.
Edit: I just checked WITP and found that there is a factory in tokyo producing okhas and it is set at 9.
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Jan 19, 2010 8:04 am
by n01487477
ORIGINAL: che200
Damian are you sure it was hardcoded ? Unfortunately i am at work and cant check it out on the editor.
Edit: I just checked WITP and found that there is a factory producing okhas and it is set at 9.
I queried this with JoeW a long time ago, he said while you can change the value in the editor (for witp), the actual rate was hardcoded ... I'll see if I can find the post...
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Jan 19, 2010 8:05 am
by chesmart
That was fast!
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Jan 19, 2010 8:17 am
by n01487477
Che2000,
Found it ... 90 / month in witp ... searching is a Phd accredited skill on this forum sometimes [;)]
fb.asp?m=1905171
Don't know about AE though.
Cheers
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Jan 19, 2010 8:32 am
by michaelm75au
The rate isn't hardcoded in AE.
There was a factory producing them in the very early releases of the OOBs, although now I see Tokyo is pretty full of factories.
Maybe it got bumped off. This should be refered to one of the OOB fellows.
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Jan 19, 2010 8:47 am
by chesmart
Ok will ask andrew brown and i will update it in my game. Interesting article Damian i never had okhas work in witp and the whole reason was a typo Lol.
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Jan 19, 2010 9:03 am
by michaelm75au
Not sure why it was treated as a 'factory' in stock.
I would have set a build rate for it and let it show up in the device pool as with any other device.
[Note the device needs to have the option 'Can build' = yes otherwise it wont get built.]
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Jan 19, 2010 5:51 pm
by chesmart
Michealm I followed your advice and they are now working what I did was i changed to can build and set the build rate to 100.
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Mon Feb 27, 2012 4:27 pm
by Joe Kemper
I am at August 1945 in a head to head game. I am playing stock scenario 6, recently updated game to version 1.06.1108r9.
I just now noticed that the Betty squadrons that can carry the Okha bomb have the device grayed out. I found this thread during my search. I doubt my game can be fixed but I wonder if the stock scenario can be adjusted for future games.
Thank you
Joe
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Feb 28, 2012 12:03 am
by PaxMondo
It would be an OOB issue related to factories. You'll need to post in the correct thread on the main page.
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Feb 28, 2012 6:11 am
by Omat
ORIGINAL: PaxMondo
You'll need to post in the correct thread on the main page.
Hello
The questeion is...which thread? Air Issues and Air OOB Issues?
tm.asp?m=1637444&mpage=67
And I doubt that there will any oob changes in the future for the scenarios 1-12.
Omat
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Tue Feb 28, 2012 6:59 am
by michaelm75au
ORIGINAL: Omat
ORIGINAL: PaxMondo
You'll need to post in the correct thread on the main page.
Hello
The questeion is...which thread? Air Issues and Air OOB Issues?
tm.asp?m=1637444&mpage=67
And I doubt that there will any oob changes in the future for the scenarios 1-12.
Omat
Factories go into the Map,Base.. forum from memory.
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Sat Oct 04, 2014 6:04 pm
by topeverest
Did this issue get a fix or determination? We are in Feb 45 PBEM and OHKA are greyed out.
RE: Why are Okha missiles not working in scenario 2 ?
Posted: Sun Oct 05, 2014 12:10 am
by PaxMondo
It is a data issue, so no it has not yet been fixed. Easy to fix in editor, but for official campaigns, it will need a new release OR you can ask one of the devs to send you the "fixed" campaign.