Observations and Suggestions
Posted: Sun Jan 24, 2010 12:20 pm
Although new to PCK, I've made the following comments, some based on my knowledge of the CM series.
It's difficult to judge where arty rounds will fall; spoting sometimes spreads arty from left to right, or up and down, and there is no way of knowing which orientation will prevail until after the call, and IMO, it's hard to cancel the call after it's made.
Vehicles are modeled well, but when a moving vehicle contacts an immobile vehicle, the moving vehicle moves around it as if it's skidding on ice, even in the summer!
Unless the mobile vehicle is much lighter, shouldn't the immobile vehicle simply be pushed out of the moving vehicle's way?
Troop management should either become more user-friendly, or even more abstracted; troop moral was easier to handle in the CM series because the player could see its progressive deterioration and withdraw troops before they rout.
Where are the player-designed set scenarios, or are they all in the Winterstorm forum?
It's difficult to judge where arty rounds will fall; spoting sometimes spreads arty from left to right, or up and down, and there is no way of knowing which orientation will prevail until after the call, and IMO, it's hard to cancel the call after it's made.
Vehicles are modeled well, but when a moving vehicle contacts an immobile vehicle, the moving vehicle moves around it as if it's skidding on ice, even in the summer!
Unless the mobile vehicle is much lighter, shouldn't the immobile vehicle simply be pushed out of the moving vehicle's way?
Troop management should either become more user-friendly, or even more abstracted; troop moral was easier to handle in the CM series because the player could see its progressive deterioration and withdraw troops before they rout.
Where are the player-designed set scenarios, or are they all in the Winterstorm forum?