some faults in v1.12 beta
Posted: Sun Jan 24, 2010 6:59 pm
I have installed the v1.12 beta patch and played some scenarios.
I have noted some faults.
1) The unlimbered artillery doesn’t pay any MP for a facing change. It should pay +2 MP according to the chart that is in the scenario editor, but when I rotate an unlimbered artillery unit, it doesn’t lose any MP.
2) The unlimbered artillery pays zero MP for an elevation climb. Is it not a fault ?
3) In the scenario “Chotusitz is burning”, the nationality of the Bayreuth dragoons and the Roehl dragoons is austrian (in the unit description box). But both units belong to the prussian army.
4) The rules say that no more than two non-leader units can stack together (page 42). But, in the current version, the player can stack 1 artillery unit and 2 infantry units (in column) in the same hexagon. Is it a bug or is there a mistake in the rules (page 42) ?
5) When I select a cold steel move for a unit in line, I can still change the unit’s formation. Thus, I can put the unit in column. In this case, the unit in column can move in enemy ZOC (which is forbidden according to the manual). When I deselect the unit at the end of its cold steel move in column (the unit is now in EZOC), the engine automatically changes again the formation of the unit to place it in line formation. Should not the engine prevent a unit from changing formation when doing a cold steel move ?
6) In the unit information box and in the bottom of the screen, a unit in defensive formation is considered as being in “square”. Should not the description differentiate “square” and “defensive” ?
7) In the v1.12 beta patch, the manual has not been updated. Could you please correct the small mistakes that are in the initial version of the manual. It is really an help for the player.
Thanks for this great game.
I have noted some faults.
1) The unlimbered artillery doesn’t pay any MP for a facing change. It should pay +2 MP according to the chart that is in the scenario editor, but when I rotate an unlimbered artillery unit, it doesn’t lose any MP.
2) The unlimbered artillery pays zero MP for an elevation climb. Is it not a fault ?
3) In the scenario “Chotusitz is burning”, the nationality of the Bayreuth dragoons and the Roehl dragoons is austrian (in the unit description box). But both units belong to the prussian army.
4) The rules say that no more than two non-leader units can stack together (page 42). But, in the current version, the player can stack 1 artillery unit and 2 infantry units (in column) in the same hexagon. Is it a bug or is there a mistake in the rules (page 42) ?
5) When I select a cold steel move for a unit in line, I can still change the unit’s formation. Thus, I can put the unit in column. In this case, the unit in column can move in enemy ZOC (which is forbidden according to the manual). When I deselect the unit at the end of its cold steel move in column (the unit is now in EZOC), the engine automatically changes again the formation of the unit to place it in line formation. Should not the engine prevent a unit from changing formation when doing a cold steel move ?
6) In the unit information box and in the bottom of the screen, a unit in defensive formation is considered as being in “square”. Should not the description differentiate “square” and “defensive” ?
7) In the v1.12 beta patch, the manual has not been updated. Could you please correct the small mistakes that are in the initial version of the manual. It is really an help for the player.
Thanks for this great game.