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ARHS Mod Random Game

Posted: Sun Jan 31, 2010 12:47 am
by Jeffrey H.
Looking for opponents to play out a game of Zaratoughda's ARHS mod, latest version, (3.6 I believe).

Game settings specific to this mod that I want to use:

* Aggressive AI, (there will be a few AI regimes out there)
* Countries at Start
* Armies at start
* Peoples, (Non capitol cities have a limited range of production)
* Produciton report
* I will be using the WWII masterfile.

I plan on making a fairly large map with some ocean and a moderate amount of cities.

Any takers ?

[Edit] If anyone else is sitting on the fence and wants in, please speak up, I want to get the game going soon. Thanks !



RE: ARHS Mod Random Game

Posted: Sat Feb 06, 2010 12:25 pm
by Bombur
I will play against you.

RE: ARHS Mod Random Game

Posted: Sat Feb 06, 2010 4:30 pm
by Jeffrey H.
Kewl, a taker comes along.

PM me your email address and I'll send you the game file. You'll need the 3.6 ARHS mod, but actually since I'm starting the game, you might not need it, but I'd say go ahead and get it to be safe.

Thanks and happy hunting !

RE: ARHS Mod Random Game

Posted: Sun Feb 07, 2010 10:55 pm
by springer
Jeffrey H. and Bombur,

Please let us know how the mod plays out.

RE: ARHS Mod Random Game

Posted: Mon Feb 08, 2010 12:12 am
by Jeffrey H.
Game Started !

Here are some pictures of the setup files:

First; Overall Map:



Image

RE: ARHS Mod Random Game

Posted: Mon Feb 08, 2010 12:13 am
by Jeffrey H.
Second Up, the Scenario Specific Options:



Image

RE: ARHS Mod Random Game

Posted: Mon Feb 08, 2010 12:16 am
by Jeffrey H.
Note that I chose the human players to be in the middle of the order so that neither person gets the "first shot" advantage. I am the "Workers Movement" and Bobmur will be the "Reformed County"

The next and last of the setup screen shots is the production report showing the effects of balancing:



Image

RE: ARHS Mod Random Game

Posted: Mon Feb 08, 2010 12:20 am
by Jeffrey H.
As you can see, the process although much improved from a non-modded random map generator is still not perfect. Regime 0, an AI regime gets the short end of the stick while regime 1, also an AI regime gets the biggest initial kick of production points.

I get 150 and Bombur gets 140 so from the players perspective, it is balanced. The initial setup produces some interesting map challenges due to the balancing and the effects of shifting borders around to find a solution that gives a good balance.

Off the game save file goes to Bombur for his round.


RE: ARHS Mod Random Game

Posted: Thu Feb 11, 2010 2:38 am
by Jeffrey H.
I'll move this one over to the AAR from here, since it will be exatcly that from here on out.

RE: ARHS Mod Random Game

Posted: Tue Feb 16, 2010 11:13 pm
by springer
Where'd the AAR go?

RE: ARHS Mod Random Game

Posted: Wed Feb 17, 2010 2:44 am
by Jeffrey H.
Heh, I've cancelled it due to security reasons, but I can post my efforts against the AI I suppose.

I was actually going to start another solo game for a new AAR. That way the security concerns are not keeping any interested parties from viewing and discussing things.


RE: ARHS Mod Random Game

Posted: Wed Feb 17, 2010 4:07 am
by springer
Sounds like a good idea, though maybe an true AAR (after the fact) may be fun to see.

The AI always makes a great AAR opponent.