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Header Dialog

Posted: Sun Jan 31, 2010 9:20 am
by largo
Hi Designers,[:D]

A question concerning the creation of sénario …

In Header dialog, the information "typical mission" indicated the mission of the attacker or the defender? ( Armored Breakthrough or delaying Action for example)

[&o]


RE: Header Dialog

Posted: Wed Feb 03, 2010 10:55 pm
by Warhorse
I believe this is always for the first player indicated in the scenario.

Mike

RE: Header Dialog

Posted: Thu Feb 04, 2010 6:34 pm
by MrRoadrunner
I was under the impression that it sets the way the AI performs during a scenario.
And, it should apply to the first side. I think that is correct Mike.

RR

RE: Header Dialog

Posted: Fri Feb 05, 2010 9:25 am
by Huib
ORIGINAL: MrRoadrunner

I was under the impression that it sets the way the AI performs during a scenario.
And, it should apply to the first side. I think that is correct Mike.

RR

It was intended to work as parameter for AI behaviour. It doesn't do anything however, as there was nothing programmed behind it. Recently, some slots have been created in this section for dynamic behaviour of enviromental parameters such as automatic dawn and dusk. These new slots do work, but have nothing to do with the AI.