Union officer activation issue
Posted: Wed Feb 03, 2010 11:16 pm
Playing as the Confederates I have observed that the Union (ai) always gets a huge advantage in activated officers at the beginning of turn one (1) that I doesn't seem correct.
Specifically the Union starts off with:
1 four star general
3 three star generals
8 two star generals
75 one star generals
80 col.
Including Grant, Meade, Hallack, Sheridan, Burnsides, Sickles and McPherson and a ton of other Union officers are immediately available for the Union. This represents a huge problem for me playing as the South and does not represent what happens when I play as the Union. This is while playing version 1.040 on normal difficulty and using HISTORICAL leader randomization.
Anyone else experiencing this issue? Is there a setting that I overlooked? Any patches for this?
Otherwise this is a great game.
Thank you in advance for any comments!!!
Specifically the Union starts off with:
1 four star general
3 three star generals
8 two star generals
75 one star generals
80 col.
Including Grant, Meade, Hallack, Sheridan, Burnsides, Sickles and McPherson and a ton of other Union officers are immediately available for the Union. This represents a huge problem for me playing as the South and does not represent what happens when I play as the Union. This is while playing version 1.040 on normal difficulty and using HISTORICAL leader randomization.
Anyone else experiencing this issue? Is there a setting that I overlooked? Any patches for this?
Otherwise this is a great game.
Thank you in advance for any comments!!!