Technology Overhaul
Posted: Thu Feb 04, 2010 7:47 pm
I have some ideas for a marginally drastic technology overhaul; the game is nearly perfectly suited to allow me to make simple modifications and get it going.
I've not modded much in the past, as I understand it most modders start modding when they love the game they are about to mod, so I had a couple from the ground up questions:
If the way technology is awarded is changed (in terms of raw techs) how well can the AI be expected to respond? Does the AI currently just pick a few paths and emphasize them, or are they randomly selecting technology, and then building whatever they can with the new technology?
I really just want to know how much I can expect to change-- for example, including some theoretical steps intersperced between practical techs-- are possible without breaking the way the AI treats research.
I've not modded much in the past, as I understand it most modders start modding when they love the game they are about to mod, so I had a couple from the ground up questions:
If the way technology is awarded is changed (in terms of raw techs) how well can the AI be expected to respond? Does the AI currently just pick a few paths and emphasize them, or are they randomly selecting technology, and then building whatever they can with the new technology?
I really just want to know how much I can expect to change-- for example, including some theoretical steps intersperced between practical techs-- are possible without breaking the way the AI treats research.