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Japanese Opening move limitations
Posted: Wed Feb 10, 2010 3:01 am
by Treznor
Are the Japanese opening movements limited to only a few TF's? I'm testing a new idea, splitting KB up into 2 equal TF and hitting 2 targets, but only TF1, the original, is doing the right thing. My other TF, 100, is not. Its lagging behind or moving at a normal speed. If this is the case, what is the opening double/accelerated movement limited to.....the first 10 or 20 TF or just TF 1 & 2???
RE: Japanese Opening move limitations
Posted: Wed Feb 10, 2010 3:24 am
by John 3rd
I went into the Editor and was able to do this. That is the only way (by my knowledge) of changing the KB.
RE: Japanese Opening move limitations
Posted: Wed Feb 10, 2010 3:37 am
by CapAndGown
Task Forces marked with an asterisk at the start of the game are the ones that have a special movement bonus. You can transfer ships into or out of these TFs, but you can't create new ones.
RE: Japanese Opening move limitations
Posted: Wed Feb 10, 2010 4:28 am
by AztekII
You can switch out the tanker tf to a air combat tf and move carriewrs over and get the bonus I believe.
RE: Japanese Opening move limitations
Posted: Wed Feb 10, 2010 6:19 am
by JuanG
ORIGINAL: AztekII
You can switch out the tanker tf to a air combat tf and move carriewrs over and get the bonus I believe.
Wow, I'm surprised I never figured that one out...sneaky.