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Allied Ironman Update
Posted: Mon Feb 15, 2010 11:00 pm
by Andy Mac
I may have went to far in the near to complete Ironman Allied variant - thats a lot more allied ships added.......

RE: Allied Ironman Update
Posted: Mon Feb 15, 2010 11:02 pm
by Andy Mac
Oh probably be ready by this weekend just need to get the CAG resizing fix into it
RE: Allied Ironman Update
Posted: Tue Feb 16, 2010 7:56 am
by chesmart
Andy how do yo get the CAG to resize correctly ?
RE: Allied Ironman Update
Posted: Tue Feb 16, 2010 8:39 pm
by LE BRETON
hello
correct name
18164 LE MALIN not LA MALIN
18165 LE FANTASQUE not LA FANTASQUE
18172 SURCOUF not SURCOEF
[:)]
RE: Allied Ironman Update
Posted: Tue Feb 16, 2010 8:44 pm
by Andy Mac
Good o I will get those fixed
CAG issue not usre yet need to think whether I redo all of them manually or just copy the latest version and make my changes again neither is top of my list but will do so when I can be bothered
RE: Allied Ironman Update
Posted: Tue Feb 16, 2010 8:47 pm
by Andy Mac
As soon as I get Autumn Storm out and then Ironamn Allied I am going to do an 'ease of use' version of master scen probabyl Scen 2
In this mod.
All USAAF Sqns will arrive at SF
All US LCU's will arrive at SF
All USN Ships will Arrive at SF
All Indian LCU's will arrive at karachi etc etc.
Basically a lazy mans scenario sod historical accuracy just summit that makes lfe easier
RE: Allied Ironman Update
Posted: Tue Feb 16, 2010 9:24 pm
by chesmart
Why don't you put the LCUs in 1 restricted HQ and then give the player a lot of PPs so the player can choose under which HQ to put them basically all Air units and Ground units come to SF and Karachi under 2 HQs which are restricted and the player with a lot more PPs buys the units out and can send them wherever he wants.
RE: Allied Ironman Update
Posted: Thu Feb 18, 2010 8:28 am
by ggm
fan of your mod, andy, how much sooner till you post the files for it.
ggm
RE: Allied Ironman Update
Posted: Thu Feb 18, 2010 2:02 pm
by Andy Mac
Probably this weekend I will get Ironman Allied up
RE: Allied Ironman Update
Posted: Fri Feb 19, 2010 9:19 pm
by Andy Mac
ok here it is next version probably needs a couple of days of debugging so I wouldnt start one yet
This is Allied AI only so if anyone has time to take a look feel free
Part 1
RE: Allied Ironman Update
Posted: Fri Feb 19, 2010 9:20 pm
by Andy Mac
Part 2
RE: Allied Ironman Update
Posted: Fri Feb 19, 2010 9:21 pm
by Andy Mac
ps if anyone deosnt like the Q ships to bad !!!!
this should be a lot tougher v the Allied AI so only play it if you really mean it
RE: Allied Ironman Update
Posted: Sat Feb 20, 2010 10:15 am
by Andy Mac
Still working on it but so far its playing out a lot harder than scen 2 - maybe to hard for a player v the AI
RE: Allied Ironman Update
Posted: Sat Feb 20, 2010 10:22 am
by ChickenOfTheSea
ORIGINAL: Andy Mac
so only play it if you really mean it
This sounds like failure would require seppuku. That would keep out the dilettantes.
RE: Allied Ironman Update
Posted: Sat Feb 20, 2010 10:24 am
by Andy Mac
its more that there is more scope for moronic Allied AI moves
RE: Allied Ironman Update
Posted: Sat Feb 20, 2010 10:24 am
by Andy Mac
My goal was to add 12 months to the period where the Ai is challenging a player
RE: Allied Ironman Update
Posted: Sat Feb 20, 2010 10:26 am
by Andy Mac
It did get a bit silly with the Q ships.....
RE: Allied Ironman Update
Posted: Sat Feb 20, 2010 10:42 am
by Andy Mac
I just added another 20 ish Clevelends and maybe 4 Baltimores
And added another Indian Div.
Just need to work out whether or not to up the capacity of a couple of key devices
Andy
RE: Allied Ironman Update
Posted: Sat Feb 20, 2010 3:13 pm
by ggm
re 20 clevelends and 4 baltimores, is this in the update or an edit of the update ?
ggm
RE: Allied Ironman Update
Posted: Sat Feb 20, 2010 3:33 pm
by Andy Mac
No this will be an edit to that version