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Add a Port

Posted: Fri Feb 19, 2010 3:32 pm
by AH4Ever
I'm attempting to add a port:

Please translate ZaopWlasne and explain value if necessary?

How do you determine the bitmap coordinates for the fleet screen?

Thank you

RE: Add a Port

Posted: Fri Feb 19, 2010 4:16 pm
by Bleck
ZaopWlasne means "own supply" used when there is no connection with main supply source :)

You open map in any graphical program (even MS Paint) and you pick coordinates you want (X, Y). Then you edit sea_nodes.csv, columns D (bitmap X) and E (bitmap Y).

RE: Add a Port

Posted: Sat Feb 20, 2010 1:55 am
by AH4Ever
ORIGINAL: Bleck

You open map in any graphical program (even MS Paint) and you pick coordinates you want (X, Y). Then you edit sea_nodes.csv, columns D (bitmap X) and E (bitmap Y).

Sorry to bother you but I'm stumped.

If you are referring to opening map.hmf it is not working for me, I've tried paint and gimp.

If you could take a look at the attached files I would appreciate it.

The bitmap coordinates are just a guess on my part.



RE: Add a Port

Posted: Sat Feb 20, 2010 10:48 am
by Bleck
In scenario misc.csv file there are fields:
fleet screen image filename;fleet screen image width;..and height

values in case of Grand Campaign 1939:
data\\gfx\\europe.png;2000;1511

so you have to open data\\gfx\\europe.png because this is the (bit)map file used in fleet screen.
Of course you can also make your own (bit)map file :)

RE: Add a Port

Posted: Sat Feb 20, 2010 5:13 pm
by AH4Ever
You are a good man Bleck, thank you again.