Suggestions for improvement of TAC-air dynamics
Posted: Sat Feb 20, 2010 9:50 pm
Hi All,
Well I've played this game now for a while with a '39 campaign game as Axis on normal setting (1.7 with Hotfix) against the AI to get a hang of things in this game and have conquered besides some minors all the major powers Poland, France, England and now Sovjet Union all the way to the Urals - currently my frontline is around Neberhezny Chelny past Ufa to Orenburg in December 1941.
I have noticed that over the course of the game I gradually but surely tend to employ air strikes by Tactical bombers less and less. In the end in my Barbarossa campaign I only used them for:
a) Destroying the last remnants of units whose strength was 10% or below
b) In attacks where the land avenues of attack where extremely geographically limited (attack on Gibraltar for example)
c) Attacking fleets
Anything else is just MUCH too expensive from a cost / benefit analysis. You spend 12 PP per strength point of TAC-air and lose 1 strength point in like 50% of the air strikes - attacking inf and armour which lose like between 5%-20% strength in one attack. This PP-damage being far less than the average of 6 PP loss as attacker. This disbalance of PP-loss is so extreme that you can perform Economic warfare the other way around playing against the AI, where it has TAC-air and attacks your ground units which you just constantly repair. An example being the phony-war period in November, December 1939 where the French AI can waste all it's PP in futile air strike attacks on the German inf units...crazy...
In essence TAC-air is way too anemic from this cost-benefit situation in the game as it stands. At the moment I just use them to give land attacked enemy units the last rest and destroy them blasting a hole into the front where the panzers can then march through. (i.e. where the tactical advantage of the situation is more important than the PP-loss) Even in 1941 where I have tech level 3 (!!!) Tac air units all along the front this didn't change. This doesn't feel right at all when compared to how important tactical air forces actually where in WW2 and how much effort when into them from all sides involved.
Therefore I would have two suggestions to improve this:
1) Why not change the strengh of Air units from the integer variable it is now to be a real number where you count fractions. i.e. 4.6 or 9.7. (What you show as strength on the unit would be rounded normally - like land units essentially) This would allow to make a much more varied air strike loss table where instead of just losing 0 or 1 you can loose a fraction of strength. Like for example 0.1 or 0.2. Makes slow attrition of air or low amounts of losses much more possible. As well as losses slightly higher than just 1 with 1.1 or so for extremely bad attacks.
The thought behind this idea is that it could be relativly easy to implement and yet still make quite an impact.
2) Interdiction mission - why not also create a mission where the effectivety of a unit is temporarily reduced instead of the strength. Just like sea bombardments from battleships only with TAC-air. This representing TAC-air units going after and disrupting the supply and communication lines, bombing rail lines, roads etc...
This would mostprobably be much harder to implement but would create lots of choices when you could combine that with normal air strikes.
Well just my 2 cents on that issue.
Romdanzer
Well I've played this game now for a while with a '39 campaign game as Axis on normal setting (1.7 with Hotfix) against the AI to get a hang of things in this game and have conquered besides some minors all the major powers Poland, France, England and now Sovjet Union all the way to the Urals - currently my frontline is around Neberhezny Chelny past Ufa to Orenburg in December 1941.
I have noticed that over the course of the game I gradually but surely tend to employ air strikes by Tactical bombers less and less. In the end in my Barbarossa campaign I only used them for:
a) Destroying the last remnants of units whose strength was 10% or below
b) In attacks where the land avenues of attack where extremely geographically limited (attack on Gibraltar for example)
c) Attacking fleets
Anything else is just MUCH too expensive from a cost / benefit analysis. You spend 12 PP per strength point of TAC-air and lose 1 strength point in like 50% of the air strikes - attacking inf and armour which lose like between 5%-20% strength in one attack. This PP-damage being far less than the average of 6 PP loss as attacker. This disbalance of PP-loss is so extreme that you can perform Economic warfare the other way around playing against the AI, where it has TAC-air and attacks your ground units which you just constantly repair. An example being the phony-war period in November, December 1939 where the French AI can waste all it's PP in futile air strike attacks on the German inf units...crazy...
In essence TAC-air is way too anemic from this cost-benefit situation in the game as it stands. At the moment I just use them to give land attacked enemy units the last rest and destroy them blasting a hole into the front where the panzers can then march through. (i.e. where the tactical advantage of the situation is more important than the PP-loss) Even in 1941 where I have tech level 3 (!!!) Tac air units all along the front this didn't change. This doesn't feel right at all when compared to how important tactical air forces actually where in WW2 and how much effort when into them from all sides involved.
Therefore I would have two suggestions to improve this:
1) Why not change the strengh of Air units from the integer variable it is now to be a real number where you count fractions. i.e. 4.6 or 9.7. (What you show as strength on the unit would be rounded normally - like land units essentially) This would allow to make a much more varied air strike loss table where instead of just losing 0 or 1 you can loose a fraction of strength. Like for example 0.1 or 0.2. Makes slow attrition of air or low amounts of losses much more possible. As well as losses slightly higher than just 1 with 1.1 or so for extremely bad attacks.
The thought behind this idea is that it could be relativly easy to implement and yet still make quite an impact.
2) Interdiction mission - why not also create a mission where the effectivety of a unit is temporarily reduced instead of the strength. Just like sea bombardments from battleships only with TAC-air. This representing TAC-air units going after and disrupting the supply and communication lines, bombing rail lines, roads etc...
This would mostprobably be much harder to implement but would create lots of choices when you could combine that with normal air strikes.
Well just my 2 cents on that issue.
Romdanzer