Japanese opponent wanted / CLOSED
Posted: Sun Feb 21, 2010 9:52 am
I'am looking for an japanese opponent.
I was thinking about an game where I would have been the japanese player but not familiar enough of it so decieded againts it.
At the moment I have time for an another PBEM. In most days I can do a turn per day. Sometimes more and sometimes less depending on RL issues.
The setup would be the historical start of december 8th... (I don't have the game loaded so I do not what the scenario number was)
FOW: ON
Advanced weather: ON
Allied damage control: ON
PDU: OFF or OF
Reliable USN torpedoes: ON
Realistic R&R: ON
No unit withdrawals: OFF ( ...or ON either way you want it)
Reinforcement Variability: +/- 60 days
Turn cycle: 2 days
The most important HR would be common sense but few common ones should be enforced:
- NO resource/industry bombings in china.
- PP needed to move troops in or out of china/manchuko. Even if the china falls than you need buy those troops out.
- Other than this... well as said common sense is the best thing to have.
I have been on this board quite a longtime so I would prefer to play againts someone who has been around too. Simply because these PBEM's take time and I would hate throw an game away because opponent just disappeared.
I can guarantee that I will not quit on you so nothing less is expected from you.
Also I would propose that we start this with the current BETA patch. It seems to have quite a few tweaks/fixes implemented. I will make an separate installion of the game for this purpose.
I was thinking about an game where I would have been the japanese player but not familiar enough of it so decieded againts it.
At the moment I have time for an another PBEM. In most days I can do a turn per day. Sometimes more and sometimes less depending on RL issues.
The setup would be the historical start of december 8th... (I don't have the game loaded so I do not what the scenario number was)
FOW: ON
Advanced weather: ON
Allied damage control: ON
PDU: OFF or OF
Reliable USN torpedoes: ON
Realistic R&R: ON
No unit withdrawals: OFF ( ...or ON either way you want it)
Reinforcement Variability: +/- 60 days
Turn cycle: 2 days
The most important HR would be common sense but few common ones should be enforced:
- NO resource/industry bombings in china.
- PP needed to move troops in or out of china/manchuko. Even if the china falls than you need buy those troops out.
- Other than this... well as said common sense is the best thing to have.
I have been on this board quite a longtime so I would prefer to play againts someone who has been around too. Simply because these PBEM's take time and I would hate throw an game away because opponent just disappeared.
I can guarantee that I will not quit on you so nothing less is expected from you.
Also I would propose that we start this with the current BETA patch. It seems to have quite a few tweaks/fixes implemented. I will make an separate installion of the game for this purpose.