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Moral??

Posted: Sun Feb 21, 2010 9:21 pm
by robotechjb
I know how to improve experiance and reduce fatigue, but how does one bring up moral in a land unit?

RE: Moral??

Posted: Sun Feb 21, 2010 9:26 pm
by Who Cares
Have you tried priests?

You can bring up morale by sending them to a non-malaria well supplied base however.

RE: Moral??

Posted: Mon Feb 22, 2010 12:51 am
by khyberbill
I know how to improve experiance and reduce fatigue, but how does one bring up moral in a land unit?
Movies with full frontal nudity always worked when I was in the service.

RE: Moral??

Posted: Mon Feb 22, 2010 9:34 am
by wwengr
ORIGINAL: khyberbill
I know how to improve experiance and reduce fatigue, but how does one bring up moral in a land unit?
Movies with full frontal nudity always worked when I was in the service.

While that would bring the morale up, it would probably bring the moral down.[:D]

RE: Moral??

Posted: Mon Feb 22, 2010 4:40 pm
by topeverest
Training / resting, especially with an HQ / beaucoup support will bring up morale to a point, or am I just seeing imaginary numbers in reviewing my units.

RE: Moral??

Posted: Mon Feb 22, 2010 8:35 pm
by wwengr
ORIGINAL: topeverest

Training / resting, especially with an HQ / beaucoup support will bring up morale to a point, or am I just seeing imaginary numbers in reviewing my units.

Your observations are spot on. Additionally, you want to consider the Inspiration rating of the LCu leader as well as any influencing HQ leader. Higher inspiration reduces fatigue and increases morale. Also, a good admin skill for both reduces fatigue and disruption which are both a drain on morale.

Another note, malaria and cold weather zones increase fatigue and disruption, thereby decreasing morale. You may want to consider rotating low morale depleted units out to non-malaria zones for refit periodically.

RE: Moral??

Posted: Tue Feb 23, 2010 11:25 pm
by derhexer
I know how to improve experiance and reduce fatigue, but how does one bring up moral in a land unit?

Have you tried flogging? [;)]

RE: Moral??

Posted: Wed Feb 24, 2010 1:15 am
by Chickenboy
ORIGINAL: wwengr

ORIGINAL: topeverest

Training / resting, especially with an HQ / beaucoup support will bring up morale to a point, or am I just seeing imaginary numbers in reviewing my units.

Your observations are spot on. Additionally, you want to consider the Inspiration rating of the LCu leader as well as any influencing HQ leader. Higher inspiration reduces fatigue and increases morale. Also, a good admin skill for both reduces fatigue and disruption which are both a drain on morale.

Another note, malaria and cold weather zones increase fatigue and disruption, thereby decreasing morale. You may want to consider rotating low morale depleted units out to non-malaria zones for refit periodically.
While I agree with the above observations, I find it unjust to remove the sustenance of so many of those lesser creatures that rely upon your mammalian hosts for their daily nutrition, reproduction and very lifecycles. Please reconsider! Stay in the malarial zones for the sake of the merozoites, if nothing else! [;)]

RE: Moral??

Posted: Wed Feb 24, 2010 2:52 am
by CapAndGown
ORIGINAL: Chickenboy

ORIGINAL: wwengr

ORIGINAL: topeverest

Training / resting, especially with an HQ / beaucoup support will bring up morale to a point, or am I just seeing imaginary numbers in reviewing my units.

Your observations are spot on. Additionally, you want to consider the Inspiration rating of the LCu leader as well as any influencing HQ leader. Higher inspiration reduces fatigue and increases morale. Also, a good admin skill for both reduces fatigue and disruption which are both a drain on morale.

Another note, malaria and cold weather zones increase fatigue and disruption, thereby decreasing morale. You may want to consider rotating low morale depleted units out to non-malaria zones for refit periodically.
While I agree with the above observations, I find it unjust to remove the sustenance of so many of those lesser creatures that rely upon your mammalian hosts for their daily nutrition, reproduction and very lifecycles. Please reconsider! Stay in the malarial zones for the sake of the merozoites, if nothing else! [;)]

Yes, join Sally Struthers and help save the little ones!



Image

RE: Moral??

Posted: Wed Feb 24, 2010 9:58 am
by Chickenboy
ORIGINAL: cap_and_gown
ORIGINAL: Chickenboy

ORIGINAL: wwengr




Your observations are spot on. Additionally, you want to consider the Inspiration rating of the LCu leader as well as any influencing HQ leader. Higher inspiration reduces fatigue and increases morale. Also, a good admin skill for both reduces fatigue and disruption which are both a drain on morale.

Another note, malaria and cold weather zones increase fatigue and disruption, thereby decreasing morale. You may want to consider rotating low morale depleted units out to non-malaria zones for refit periodically.
While I agree with the above observations, I find it unjust to remove the sustenance of so many of those lesser creatures that rely upon your mammalian hosts for their daily nutrition, reproduction and very lifecycles. Please reconsider! Stay in the malarial zones for the sake of the merozoites, if nothing else! [;)]

Yes, join Sally Struthers and help save the little ones!



Image
Hmmm...can you edit this image to having an oversized mosquito taking a blood meal out of her left forearm?

RE: Moral??

Posted: Wed Feb 24, 2010 10:56 am
by Grollub
ORIGINAL: derhexer
I know how to improve experiance and reduce fatigue, but how does one bring up moral in a land unit?

Have you tried flogging? [;)]
"The beatings will continue until morale improves" ! [:D]