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Autumn Fog version 4.0

Posted: Sun Feb 28, 2010 3:19 pm
by Randy Collins
Larry and I are playing the latest version 4.0 of SPzAbt653’s Bulge scenario “Autumn Fog”. I am playing the Germans and Larry is playing the Allies this time. Steve has cleaned up and improved various aspects of this fine scenario so Larry and thought we would start over and switch sides. I will post my overall plan in a few turns after it is apparant to Larry what I plan to do.

For those of you who would like to see the starting German position before turn 1 a situation map can be found at:

http://www.mediafire.com/imageview.php? ... znhg2yyy3a

RE: Autumn Fog version 4.0

Posted: Sun Feb 28, 2010 9:49 pm
by Randy Collins
At the end of the German turn 3 5. Panzer has punched a hole in the Beho area. Of course there must be U.S. units still blocking which I cannot spot:



Image

RE: Autumn Fog version 4.0

Posted: Sun Feb 28, 2010 9:53 pm
by Randy Collins
The full German position map at the end of turn 3 can be found at:


http://www.mediafire.com/imageview.php? ... mcnacmmenb

RE: Autumn Fog version 4.0

Posted: Mon Mar 01, 2010 8:42 am
by larryfulkerson
Use this link to view the AAR for the Allied turn 1 of game 2: (Warning: it's about 5 Meg bytes big so it might take a minute to download.)
http://www.mediafire.com/file/zjzafikd2 ... 1 AAR.html

Here's the turn 2 Allied AAR: http://www.mediafire.com/file/dyugn0zzy ... 2 AAR.html

Here's the turn 3 Allied AAR: http://www.mediafire.com/file/xnnwjjhmz ... 3 AAR.html

RE: AF turn 4

Posted: Tue Mar 02, 2010 4:15 am
by larryfulkerson
Use this link for the Allied turn 4 AAR: http://www.mediafire.com/file/dkq0qemkz ... 4 AAR.html

RE: AF turn 4

Posted: Tue Mar 02, 2010 10:45 pm
by Randy Collins
One of the interesting concepts of the Autumn Fog scenario is that the German player can activate either or the German 15. Armee (in the north) or the 1. Armee in the south, armies that were not in the historical fight. Of course this also activates additional Allied forces. He can also assign different starting locations the the Armee Group B reserve divisions to the German north, center (historical) or south. This makes this scenario different from other Bulge scenarios which require the players to use the historical deployment. I have chosen to activate 15. Armee in the very north of the map (closest to Antwerp) and attack with it.

The screen shot below shows the first turn of the attack, before Larry has had a chance to react.



Image

RE: AF turn 5

Posted: Wed Mar 03, 2010 1:15 am
by larryfulkerson
The Allied part of turn 5 is finished. The AAR can be found here:

http://www.mediafire.com/file/z1qtyezmn ... 5 AAR.html

Um........Randy attacked my British stuff and most of it's still in garrison mode:

Image

RE: AF turn 5

Posted: Wed Mar 03, 2010 6:39 am
by sPzAbt653
Um........Randy attacked my British stuff and most of it's still in garrison mode

Uh ... they will release once they get the idea. Let us know what happens next turn.

RE: August Fog turn 6

Posted: Thu Mar 04, 2010 1:43 am
by larryfulkerson
So um..........hey you guys.  I finally finished the Allied part of turn 6.  Here's the AAR for turn 6:

http://www.mediafire.com/file/kmmund2jw ... 6 AAR.html

All the british stuff in the far north came out of garrison mode finally so we're back in business.  I managed to plug all the holes that Randy tore in my lines.  Well, at least I did this time.  Next time might be the breakthrough he's hoping for.

RE: August Fog turn 7

Posted: Fri Mar 05, 2010 3:38 am
by larryfulkerson
I'm finally finished with the Allied side of turn 7.  Here's the AAR:

http://www.mediafire.com/file/cnhjknfyn ... AAR.html

I did some counterattacking and Randy's stuff actually had to back up in a couple of places.  I think maybe I'm getting the hang of this game.

RE: August Fog turn 7

Posted: Sat Mar 06, 2010 2:16 am
by larryfulkerson
I finally finished the Allied side of turn 8.  You can find the AAR here:

http://www.mediafire.com/file/goznznhnk ... 8 AAR.html

I did a boatload of counterattacking and had some limited success.

RE: August Fog turn 9

Posted: Sun Mar 07, 2010 4:53 am
by larryfulkerson
I finished the Allied side to turn 9 and posted the AAR for that turn right here:

http://www.mediafire.com/file/tmyyxztmm ... 9 AAR.html

I did a bunch of counterattacking and had some modest success.

RE: August Fog turn 9

Posted: Tue Mar 09, 2010 4:14 am
by larryfulkerson
I finished the Allied side to turn 10 and posted the AAR for that turn right here:

http://www.mediafire.com/file/byj0jlt1v ... 0 AAR.html

I did a bunch of counterattacking and had some modest success.


RE: August Fog turn 9

Posted: Tue Mar 09, 2010 4:24 am
by larryfulkerson
I published the AAR for turn 11 before I was finished with my moves so you could get an early glimpse.  It's posted right here:

http://www.mediafire.com/file/zivzznnne ... 1 AAR.html

RE: August Fog turn 9 - fini

Posted: Wed Mar 10, 2010 2:19 am
by larryfulkerson
So um..........hey you guys.....Randy and I are playtesting the August Fog scenario and we've successfully determined that the Axis Player should not release the northern group unless and until he has sufficient forces up there to deal with the flood of Allied units that doing that [ releasing the northern group ]  will produce.  And so we're going to start over and this time I'll be the Axis ( and I won't release the aforementioned group ) and Randy will be the Allies.  So I'm going to start working on my turn 1 moves.  Stay tuned.

RE: August Fog turn 9 - fini

Posted: Wed Mar 10, 2010 4:05 am
by sPzAbt653
Hey guys, since no one objected, I'm working on adjusting the German artillery as outlined in the previous posts. I can have it done by tomorrow if you want to wait on your restart. Just let me know and I'll send the file to you.

My general opinion of releasing the German 15th or 1st Army is to not do it unless you have the Allies on the ropes. I say that because in the north you will be going into the teeth of the US 9th Army and British XXX Corp. In the south you will be running into Patton's 3rd Army. In the north, I kinda think you have to be close to Liege so that the Allies are stretched out and on the defensive, then you might safely release the 15th Army (and any reserve units that you have hidden in the area can be added) in order to add a sock in the jaw after the blow to the belly. [:D]

RE: August Fog turn 9 - fini

Posted: Wed Mar 10, 2010 7:07 am
by larryfulkerson
ORIGINAL: sPzAbt653
Hey guys, since no one objected, I'm working on adjusting the German artillery as outlined in the previous posts. I can have it done by tomorrow if you want to wait on your restart. Just let me know and I'll send the file to you.
I told Randy to expect my turn 1 moves but I didn't actually give him an ETA. So unless he complains in writing I guess I'll just wait for an email from you Steve dude. I can always post the copy you send so that others can download that bad boy. I'll prepend the days date onto the file so that we'll know which version it is. I'm getting a bunch of versions of various files. Unfortunately, I deleted a lot of the old version of most of them.

RE: August Fog turn 9 - fini

Posted: Wed Mar 10, 2010 10:09 am
by sPzAbt653
I made a map change so I wanted to make you guys aware of it. There is a new town called Grupont with a bridge, and a road connecting it to St. Hubert. This was the historical approach that Pz. Lehr took on its way to Rochefort.

Image

RE: August Fog turn 9 - fini

Posted: Wed Mar 10, 2010 1:50 pm
by larryfulkerson
Thanks for a copy of the newest version ( 5.0 ) of Autumn Fog Steve.  I've posted it on the file server and anybody can download it from here:

http://www.mediafire.com/file/i3finmmjt ... og 5_0.zip

RE: August Fog turn 9 - fini

Posted: Thu Mar 11, 2010 7:45 am
by larryfulkerson
Okie dokie....we've started over with me as the Germans.  I did a bunch of attacks ( 5 combat rounds ) and gained some hexes and mostly just pushed Allied units back.  Gained a bridge or two.  Maybe I can make some REAL progress next turn.  The AAR is parked right here:

http://www.mediafire.com/file/5zyngwjmg ... urn 1.html