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Movement

Posted: Thu Mar 04, 2010 7:50 am
by lancer
Goodaye,

I'm confused as to what movement system is used in DW. Some of the screenshots seem to indicate the presence of warp lines and infer that it models a choke point movement system, a-la-MOO3

Other posts give the impression that you can hyperjump in any direction you want with the only limitations being fuel and possibly engine design. An open space movement model similiar to Gal Civ.

If somebody could shed some light on this I'd appreciate it.

Cheers,
Lancer

RE: Movement

Posted: Thu Mar 04, 2010 8:39 am
by Wade1000
Distant Worlds is "An open space movement model" "that you can hyperjump in any direction you want with the only limitations being fuel and possibly engine design" and proximity of refueling assets to use refueling logistics.

I thinkthere are occassional worm holes to discover and travel back and forth through.

I am little uncertain about the wormholes but I saw I think the same screenshots with the lines and I think I saw them in this thread, but I'm not sure.
tm.asp?m=2379285
I have not seem worm holes in the videos.

Here we go:
tm.asp?m=2365010&mpage=1&key=wormholes?
quote:

ORIGINAL: dingbat911
A quick question came to my mind while watching the size of the galaxy (Which may I saw is amazing! ) but I wanted to ask about longer distance travel and how it functions

in the movies I've seen warp jumps to (what I belive are) local systems, but how is cross sector and galactic region movement controlled? does warp become capable of reaching that distance late game or are there some forms of extra propulsion like jump gates, or natural phenomena like wormholes? And if so how is this controlled so you don't get an empire jumping across to any point in the galaxy whenever he wants (I know there is some sort of fuel so this question is more in case of wormhole or jump gate travel)

Long distance travel uses hyperjumps where the ship accelerates to very high speed to cross these distances. So the jump still takes time to cover the distance - it's not instantaneous - but much faster than standard sub-light travel. Pretty much the Star Wars model.

There is no limit on the range of a hyperjump. However the practical constraint on jump distance is fuel capacity. So realistically you can't just jump to any point in the galaxy. Logistics around fuel is a big consideration, especially with your fleets in war-time. Establishing strategic refueling points is important.
quote:

ORIGINAL: dingbat911
I'm guessing fuel is mined or somehow produced by colonys, can ships only be refueled from colonys or are there space installations and/or ships that can do that job, as having a station in orbit of a planet or even dark space (if possible? are jumps and movement limited to system-system or can things be placed in dark space?) as a staging point for expansion would be pretty fun...and so would the raids on said installations!

Yes, all of the items you mentioned happen in the game:
- gas fuels are mined from gas giant planets and gas clouds
- refueling locations include colonies and various bases: space ports, gas mining stations, specialized military resupply ships
- you can travel to any location in the galaxy (bearing in mind the fuel range restrictions mentioned earlier), even any point in deep space. And, yes you can hide stuff in deep space if you like...

But, are there worm holes(trans-warp conduits) to be discovered and used? Can we later research the capability to create our own worm holes?

RE: Movement

Posted: Thu Mar 04, 2010 8:40 am
by Okim
There are 3 videos available where you can see ship movement.

Ships can travel anywhere you wish within fuel range. This even includes deep space.