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Perfecting Turn 1
Posted: Tue Mar 09, 2010 7:58 am
by undercovergeek
AFAIK it was possible in WitP to play and test a turn 1 for the Japanese against the AI and correct errors and then convert this turn from an AI save to a PBEM save and use it for your first turn in a PBEM - it doesnt seem that this is possible for AE - am i pressing the wrong buttons or do i have to design a turn 1 from the ground up?
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 8:23 am
by n01487477
ORIGINAL: undercovergeek
AFAIK it was possible in WitP to play and test a turn 1 for the Japanese against the AI and correct errors and then convert this turn from an AI save to a PBEM save and use it for your first turn in a PBEM - it doesnt seem that this is possible for AE - am i pressing the wrong buttons or do i have to design a turn 1 from the ground up?
Do it as PBEM, but just save before you end the turn ... Test by entering an Allied password ... test then ... go back to the previous save to change, enter Allied pw etc ...
seems pretty obvious ... you must be having one of those days [;)]
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 8:58 am
by undercovergeek
FFS!!!!
wheres the head slapping smiley when you need it?
thanks - errr can someone delete this thread?
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 9:01 am
by sprior
You'll be taunted for years about this...
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 9:35 am
by USSAmerica
No way, undercover! [:'(]
This one may stick around for years. [:D]
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 9:59 am
by undercovergeek
STOP READING THE DAMN THREAD - IT KEEPS GOING TO THE TOP AND MORE ABUSE IS BEEN DELIVERED!!
Moderators, for the loveof gold help me and delete this thread
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 10:03 am
by Grollub
Bump ... [:D]
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 10:51 am
by Kaletsch2007
You are about to take control over the Combined Naval, Air and Land Forces of the mighty Japanese Empire.
So you must be enought of a man to stand that little thing !!![:D][:D]
Sorry, I tried not to coment but failed[&o]
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 11:03 am
by dorjun driver
Implied.

RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 11:10 am
by aciddrinker
Bump Muahahahahah... haha... ha...<evli laugh>
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 11:22 am
by fflaguna
MAKE SURE ALL MOVEMENT BONUS TASK FORCES ARE SET TO DIRECT ROUTING. IT'S VERY IMPORTANT.
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 12:10 pm
by Lifer
Now if there was only a way for the Allied FBs to get the same do over for things we forget. It does seem to be a gamey thing to do. Minor in the grand scheme but gamey all the same. I'll put on my flame retardant undies now
Greg
edit: And back to the top!
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 12:16 pm
by ny59giants
Now if there was only a way for the Allied FBs to get the same do over for things we forget. It does seem to be a gamey thing to do. Minor in the grand scheme but gamey all the same. I'll put on my flame retardant undies now
It's easy to lose the war in the first 6 months as Japan. It's very hard for the same thing to happen as the Allies. Thus, a little latitude is needed. [:D]
To err is human....
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 12:30 pm
by WLockard
ORIGINAL: Lifer
Now if there was only a way for the Allied FBs to get the same do over for things we forget. It does seem to be a gamey thing to do. Minor in the grand scheme but gamey all the same. I'll put on my flame retardant undies now
Greg
edit: And back to the top!
I don't think it is all that gamey. Japan prepared their opening moves very carefully and the Allies were reacting. So a few mistakes by the Allies is probably historical and a well planned opening by Japan is again historical.
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 3:46 pm
by Lifer
ORIGINAL: ny59giants
<snip>
To err is human....
to do over is only for the Japanese.
@WLockard - I wasn't born yet so I may be sketchy on all details but I don't think the Japanese were able to see their moves on Dec 7th, say something like, "@#$%, forgot to set the SCTF to bombard. Everybody move back to your starting positions, turn the clocks back and let's try this again." I'm only saying that the ability to redo your movement after seeing the results of the move violates the spirit of PBEM.
Does it happen in the game...no doubt. I'm sure most Japanese players already have a 1st turn PBEM file already setup and massaged to perfection just waiting to find an opponent for it. Given the time for a first turn setup that makes a lot of sense. Also everyone says that the war is four years long. A mistake on Day 1 isn't a game killer. Do like our RL countparts did. Cinch up your belt, relieve a couple of (digital) subordinates who screwed up and adapt to the current situation. That's what makes the game fun.
Greg
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 6:12 pm
by tocaff

Didn't you read the "How To Hammer The Allies On Turn One"?
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 6:22 pm
by Dobey455
In fairness most PBEM's have house rules that limit the allied actions on turn 1 anyway. If you are only able to issue orders to TF's already at sea and Chinese land units then how many variations are you going to come up with anyway.
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 6:37 pm
by undercovergeek
ORIGINAL: Dobey
In fairness most PBEM's have house rules that limit the allied actions on turn 1 anyway. If you are only able to issue orders to TF's already at sea and Chinese land units then how many variations are you going to come up with anyway.
i have all kind of cunning plans up my sleeve - i love the historical context of the game but theres no way im bombing Pearl and then trying to replicate the WitP for real and hand my carriers over at Midway - skullduggery and underhandedness must be planned to perfection, the Japanese should hit hard and fast and keep going for as long as possible and to find that TF17 has stopped at an atoll because i didnt set do not unload is going to put a dent in the emporers plans im not willing to risk, now on trun 2 is my own stupid fault, but at turn 1 i have an opportunity - just 1, to make sure it gets done right.
The japanese didnt have turbo moves but i get to use these too, they didnt have PDU on but i do, im given all sorts of help and assistance on turn 1 and only turn 1, and its right, the Allies getting tangled up at sea on turn 1 is fine, theyll get there turn 2, the Japanese getting tangled up on turn 1 could be disastrous
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 6:57 pm
by Charbroiled
ORIGINAL: Lifer
ORIGINAL: ny59giants
<snip>
To err is human....
to do over is only for the Japanese.
@WLockard - I wasn't born yet so I may be sketchy on all details but I don't think the Japanese were able to see their moves on Dec 7th, say something like, "@#$%, forgot to set the SCTF to bombard. Everybody move back to your starting positions, turn the clocks back and let's try this again." I'm only saying that the ability to redo your movement after seeing the results of the move violates the spirit of PBEM.
Does it happen in the game...no doubt. I'm sure most Japanese players already have a 1st turn PBEM file already setup and massaged to perfection just waiting to find an opponent for it. Given the time for a first turn setup that makes a lot of sense. Also everyone says that the war is four years long. A mistake on Day 1 isn't a game killer. Do like our RL countparts did. Cinch up your belt, relieve a couple of (digital) subordinates who screwed up and adapt to the current situation. That's what makes the game fun.
Greg
Seeing as how the Japanese Army and Navy had months if not years to work on their "first turn move", along with some of the best military minds providing planning functions, "massaging" the "first turn move" in AE isn't gamey, IMO.
RE: Perfecting Turn 1
Posted: Tue Mar 09, 2010 7:00 pm
by Knavey
ORIGINAL: undercovergeek
FFS!!!!
wheres the head slapping smiley when you need it?
thanks - errr can someone delete this thread?
Sure, I will delete it....er...um...my delete button is missing. Oh well, that is why it is called infamy!