Requested changes and Improvements
Posted: Sun Mar 14, 2010 5:42 pm
Armada 2526 Requested Game Changes
1. Change the color of warp connections, something different from blue for empire boundaries.
2. Ship/fleet movement paths, ships/fleet will try to move through an enemy planet or enemy ships/fleets try to move through your planets.
3. Research Names, change Shields to Defense to match Research facilities.
4. Tax rate, as a percentage giving the player more control.
5. Colony View will show what ships are there but, not witch ones are available, color code ships not available. Example: Colony Troy shows 4 Transports, but they are not available (part of multiple turn transport mission). You only find out they are not available when you try to move them.
6. Technology Descriptions (RM mouse click on Tech) don’t show any benefits (Happiness, Income, etc.)
7. Ability to sort Colonies by name.
8. Disable the Found Colony Button when you can’t found a colony.
9. Ability to set the Colony view tab to fleet and be able to go to the next/previous fleet.
10. Ability to identify enemy ships in combat with mouse over.
11. Research areas start to run out around turn 300-350.
12. Ability to set ships to return to their originating planet, transports on population missions.
New Features
End of Turn Result Screen
9. Add an End of Turn Result Screen, that show total ship loses, ship gains, planet lost, planet gains, tech gains, etc. It too hard to figure out what you lost when several battles occur during a single turn.
Satellites/Sensor
10. New Satellites/Sensor low cost technology, that can be dropped on unpopulated systems/planet/warp points to monitor enemy fleet movements. You can’t always see where enemies/empires are creating colonies within your empire. Placing a ship at every barren system is just too expensive.
Planet Blockade
11. Ability to have a fleet blockade that would not attack the planet just preventing reinforcements (attack incoming enemy ships/fleet.
Weapon Range Circles
12. Hotkey to show the range of different ship weapons (missiles, beam, etc.)
List of Planet/Systems
13. A list of un-colonized systems by type.
Upgrade Ships
14. Ability to upgrade ships (destroy to destroy II. etc.).
Sort by ship type/use
15. Add some new tabs to ship/fleet button, sort by ship type, sort my used/unused. In the later part of the large game around turn 300+, it get's hard to find specific ships types or unused transports.
2nd Updated:
1. Change the color of warp connections, something different from blue for empire boundaries.
2. Ship/fleet movement paths, ships/fleet will try to move through an enemy planet or enemy ships/fleets try to move through your planets.
3. Research Names, change Shields to Defense to match Research facilities.
4. Tax rate, as a percentage giving the player more control.
5. Colony View will show what ships are there but, not witch ones are available, color code ships not available. Example: Colony Troy shows 4 Transports, but they are not available (part of multiple turn transport mission). You only find out they are not available when you try to move them.
6. Technology Descriptions (RM mouse click on Tech) don’t show any benefits (Happiness, Income, etc.)
7. Ability to sort Colonies by name.
8. Disable the Found Colony Button when you can’t found a colony.
9. Ability to set the Colony view tab to fleet and be able to go to the next/previous fleet.
10. Ability to identify enemy ships in combat with mouse over.
11. Research areas start to run out around turn 300-350.
12. Ability to set ships to return to their originating planet, transports on population missions.
New Features
End of Turn Result Screen
9. Add an End of Turn Result Screen, that show total ship loses, ship gains, planet lost, planet gains, tech gains, etc. It too hard to figure out what you lost when several battles occur during a single turn.
Satellites/Sensor
10. New Satellites/Sensor low cost technology, that can be dropped on unpopulated systems/planet/warp points to monitor enemy fleet movements. You can’t always see where enemies/empires are creating colonies within your empire. Placing a ship at every barren system is just too expensive.
Planet Blockade
11. Ability to have a fleet blockade that would not attack the planet just preventing reinforcements (attack incoming enemy ships/fleet.
Weapon Range Circles
12. Hotkey to show the range of different ship weapons (missiles, beam, etc.)
List of Planet/Systems
13. A list of un-colonized systems by type.
Upgrade Ships
14. Ability to upgrade ships (destroy to destroy II. etc.).
Sort by ship type/use
15. Add some new tabs to ship/fleet button, sort by ship type, sort my used/unused. In the later part of the large game around turn 300+, it get's hard to find specific ships types or unused transports.
2nd Updated: