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Art mods

Posted: Wed Mar 17, 2010 9:59 am
by michaelm75au
I have documented the special handling that has been built into the AE code "over the years" to handle various plane image changes and displaying of the unit patches.

1. Plane art can change depending on game month/year.
2. Unit patches can be added to ships, groups and LCUs, which will show on the unit screen when viewed.

When we get around to patch 4, it can be included (with any updates by then) in the Manual sub-directory.

Please note this has been tested but funny or misaligned art can cause game issues (CTD).
If you have an issue after installing some art, try removing the images to see if the problem goes away.

I hope you find this helpful for adding just that more chrome to this game!

RE: Art mods

Posted: Wed Mar 17, 2010 10:36 am
by PaxMondo
Thanks very much for your support of the mods!

RE: Art mods

Posted: Wed Mar 17, 2010 1:38 pm
by Cathartes
This is great Michael. This will be a boon to folks down the road and really adds depth and immersion to the game. Much appreciated!

RE: Art mods

Posted: Wed Mar 17, 2010 3:08 pm
by Dixie
Vey nice, I've already played around with the sqn badges [:)]

RE: Art mods

Posted: Wed Mar 17, 2010 4:26 pm
by fflaguna
How do I turn "hex-side details" to the "ON" position without the ugly blue hex-sides over open ocean? :(

RE: Art mods

Posted: Wed Mar 17, 2010 5:30 pm
by michaelm75au
ORIGINAL: fflaguna

How do I turn "hex-side details" to the "ON" position without the ugly blue hex-sides over open ocean? :(
Can't. All or nothing.

RE: Art mods

Posted: Wed Mar 17, 2010 8:47 pm
by eloso
These are some pretty cool features![:D]

Image

Couple of technical questions...

I grabbed this png off of the wiki for the 24th ID and resized it in photoshop before saving it out as a bmp file. Photoshop gives me the option to save it in 16,24, & 32 bit. The only difference I could tell between 24 and 32 bit was the file size. Would it be in our best interest to save it under the lower setting to conserve on video memory used?

Also I was working on a mod and added a bunch of air art to the default stock images. With this new system would it be possible to use the individual aircraft images as long as they're mapped to the correct editor slot?

Also if anyone wants this here it is:



RE: Art mods

Posted: Wed Mar 17, 2010 9:08 pm
by fflaguna
ORIGINAL: michaelm

ORIGINAL: fflaguna

How do I turn "hex-side details" to the "ON" position without the ugly blue hex-sides over open ocean? :(
Can't. All or nothing.
Roger!

RE: Art mods

Posted: Fri Mar 19, 2010 2:08 pm
by Herrbear
Thank you very much.

RE: Art mods

Posted: Fri Mar 19, 2010 9:31 pm
by TOMLABEL
Great work michaelm!!!![&o] This is going to be very cool!!! OK you modders - get busy!! We need some emblem mods!! Here are some examples of the different types that I've done.



Image

RE: Art mods

Posted: Fri Mar 19, 2010 9:54 pm
by RyanCrierie
I'd be more than happy to host any mods like this on my website.

Here's some art for the USAAF in the WWII and immediate post WWII period here

Link to USAF

Link to US Field Army HQ Patches

RE: Art mods

Posted: Sat Mar 20, 2010 1:18 am
by michaelm75au
Also I was working on a mod and added a bunch of air art to the default stock images. With this new system would it be possible to use the individual aircraft images as long as they're mapped to the correct editor slot?
Yes you can create individual plane image files based on the editor slots of the scenario files.
These image then will replace the default ones.

RE: Art mods

Posted: Sat Mar 20, 2010 2:33 am
by Halsey
Please release these as seperate packages.[;)]
Squadrons
Ground Units
Ships

I'm waiting...[;)][:D]

Very nice addition to the artwork, incredible.[&o]

RE: Art mods

Posted: Sun Mar 21, 2010 6:08 pm
by RyanCrierie
New Page now up at my website on Corps Patches:

Link

RE: Art mods

Posted: Sun Mar 21, 2010 6:34 pm
by SuluSea
Thanks for the work on this Micheal and the team.

RE: Art mods

Posted: Sun Mar 21, 2010 6:37 pm
by Dixie
Here's what I've got so far. It's a long way from being comprehensive, mostly Indian and Brit LCU/squadrons and a few ships and USAAF units. It's not easy to find unit emblems for the Commonwealth LCUs once you get beyond divisional level [:(]

Still got a few minor things to work out, some of the RAF crests aren't quite right for example.

forceddownload.asp?file=0;2409763

Image

RE: Art mods

Posted: Sun Mar 21, 2010 8:43 pm
by Halsey
More more more...[:D]

Nice work Dixie.[;)]

RE: Art mods

Posted: Sun Mar 21, 2010 8:56 pm
by chesmart
We want more!

RE: Art mods

Posted: Sun Mar 21, 2010 9:07 pm
by WITPPL
IT IS TOO GOOD TO BE TRUE!!!

How does it works?

RE: Art mods

Posted: Sun Mar 21, 2010 9:38 pm
by Halsey
Go to the main ART directory in the AE game folder.

Add two new folders.
AlliedPatch
JapPatch

Then transfer the unit patches to whichever folder.
All Allied to one.
All the Japanese to the other.

That's it, the game takes over from there.[;)]