Anticipated features

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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frugaldude
Posts: 85
Joined: Mon Mar 22, 2010 4:31 pm

Anticipated features

Post by frugaldude »

I have been anticipating this game for a few weeks now, to the point of registering on this forum. The chance to play this game is becoming an obsession. It is time for this long time lurker to come out from the shadows.

This is the first time in a long while that I have been so impatient to play a game. Impatient enough to pay full price on the first day of release. It has been many years since I have been so intrigued about a game. I have hungrily devoured everything I could find referencing this game. I guess it is a game I have been searching for long time though I didn't realize it until now. I think my money will be well spent.

There are so many features I am looking forward to, beginning with the flexible game setup. To have ability to generate universes of any degree of variation I want. I like not having to rely on some modder's vision of a universe, I can create my own vision with a few clicks of the mouse. With a little more work I can change race attributes or create new races if I want. I am sure I will spend many hours just creating universes which I may never play.

Another feature I like is the automation options which are in-game and which can be changed at will. Many options including colonization, diplomacy, ship building, etc. As the supreme ruler of my faction I can totally rely on my advisers acumen and let each of them have full authority to administer their responsibilities without my input. I can choose to be more involved with any or all of my advisers and approve or disapprove their suggestions. Or I can choose to take a hands on approach and choose not to activate advisers I don't want. On any given day I can play as my whims dictate. I can intervene as much as I want or leave my advisers to do as they will. It will be good to be the king.

I would buy the game based on these features alone.

But then there is so much more I am looking forward to.
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JosEPhII
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Location: Cornfields of Western IL. USA

RE: Anticipated features

Post by JosEPhII »


Well put!

And I believe most of us here share the same sentiments.

For me, this maybe the MoO4 (in Spirit and body, but not name) that I've Hoped and Waited for.

JosEPh [:D]
"old and slow.....Watch out!"
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shinobu
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RE: Anticipated features

Post by shinobu »

I agree frugaldude- as JosEPh_II said "Well put!"

I am still a bit worried about how well this game is going to run on my computer. I have 3 MB of memory and a good graphics card, but the game just looks soooooo vast, I am still a bit leery. This is exactly the kind of game that traditionally has issues such as memory leaks. That being said, I am VERY impressed with the developers so far, and am willing to place my trust in them and buy the game on the first day it is released.
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hadberz
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Location: Moncks Corner, SC

RE: Anticipated features

Post by hadberz »

Your computer should be fine, my 6 year old laptop (2 GB memory) runs DW without any issues. I don't notice too much difference compared to my new computer. New computer bring 6 GB memory, quad cpu, ATI 4870 video.
AMD Ryzen 9800X3D
MSI MPG X870E CARBON
32 GB G-Skill Model DDR5 6400
Sapphire Nitro X 9070 XT 16GB
AOC Q27G3XMN 2560X1440 180 Hz
Dell G2724D 2560x1440 165Hz
Samsung 990 Pro 4TB M.2 NVMe
Win 11 Pro
martok
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RE: Anticipated features

Post by martok »

ORIGINAL: shinobu

I am still a bit worried about how well this game is going to run on my computer. I have 3 MB of memory and a good graphics card, but the game just looks soooooo vast, I am still a bit leery. This is exactly the kind of game that traditionally has issues such as memory leaks.

While I definitely sympathize with your concerns regarding how well the game is going to run, I'm not too worried. Most Matrix titles don't need a monster rig, and I doubt Distant Worlds is going to be the exception to the rule. [:)]

"Evil is easy, and has infinite forms." -- Pascal

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shinobu
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RE: Anticipated features

Post by shinobu »

ORIGINAL: hadberz

Your computer should be fine, my 6 year old laptop (2 GB memory) runs DW without any issues. I don't notice too much difference compared to my new computer. New computer bring 6 GB memory, quad cpu, ATI 4870 video.

hadberz- Thanks for the input. In fact, thanks for your posts all the way through the build-up to release. Your experience as a beta tester and your willingness to share on the forum has been super. Much appreciated.
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rhohltjr
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Joined: Thu Apr 27, 2000 8:00 am
Location: When I play pacific wargames, I expect smarter AI.

RE: Anticipated features

Post by rhohltjr »

ORIGINAL: JosEPh_II
Well put!
And I believe most of us here share the same sentiments.
For me, this maybe the MoO4 (in Spirit and body, but not name) that I've Hoped and Waited for.
JosEPh [:D]

Perhaps Joseph. I hope Code Force will stick with it and not cut and run like Infogrames did us with Moo3. [free plug]Code Force could not have picked a better publisher than Matrixgames though[/free plug][8|]. I've been here forever(b4 M003), mostly with the Pacific war games and they really are top notch. The community here is every bit as talented as the modders we know back in MOO3 community.
rhohltjr[;)]
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
frugaldude
Posts: 85
Joined: Mon Mar 22, 2010 4:31 pm

RE: Anticipated features

Post by frugaldude »

Thank you Hadberz. This is good news. This should save me a few bucks.  I have a four year old laptop with a two gig limit.
I wouldn't mind turning down the glimmer and fireworks if needed. Good thoughtful game play, reasonable AI and loads of fun are the key requirements for me.
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lordxorn
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RE: Anticipated features

Post by lordxorn »

ORIGINAL: rhohltjr
ORIGINAL: JosEPh_II
Well put!
And I believe most of us here share the same sentiments.
For me, this maybe the MoO4 (in Spirit and body, but not name) that I've Hoped and Waited for.
JosEPh [:D]

Perhaps Joseph. I hope Code Force will stick with it and not cut and run like Infogrames did us with Moo3. [free plug]Code Force could not have picked a better publisher than Matrixgames though[/free plug][8|]. I've been here forever(b4 M003), mostly with the Pacific war games and they really are top notch. The community here is every bit as talented as the modders we know back in MOO3 community.
rhohltjr[;)]

I just reinstalled moo3, can you pm me some good links and recommended community patches/mods?
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rhohltjr
Posts: 541
Joined: Thu Apr 27, 2000 8:00 am
Location: When I play pacific wargames, I expect smarter AI.

RE: Anticipated features

Post by rhohltjr »

I PM'd you with a link.
rhohltjr[8D]
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
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Gargantou
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RE: Anticipated features

Post by Gargantou »

The automation is indeed great, personally I probably wouldn't buy the game if it didn't feature the choice to automate as much or as little as you want, I just don't have the time these days for games that require you to micromanage everything.

Lucky for me most grand strategy devs seem to be realizing that the ability for the user to choose what areas to automate is the way to go.
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jnpoint
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Location: Øster Hornum, Denmark

RE: Anticipated features

Post by jnpoint »

ORIGINAL: Gargantou

The automation is indeed great, personally I probably wouldn't buy the game if it didn't feature the choice to automate as much or as little as you want, I just don't have the time these days for games that require you to micromanage everything.

Lucky for me most grand strategy devs seem to be realizing that the ability for the user to choose what areas to automate is the way to go.

agreed!!
It is good that the user can choose themselfs what to micro-manage and what to automate. It is just my point, as long as they also take account of us who want to micro manage, us who have no life [;)]
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ASHBERY76
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Location: England

RE: Anticipated features

Post by ASHBERY76 »

The epic EU style living galaxy with the strategic resources are the great innovations I see in DW.
Gertjan
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RE: Anticipated features

Post by Gertjan »

@lordoxon: how is moo3?
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