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Magnetic anomaly detector (MAD)
Posted: Fri Mar 26, 2010 7:14 am
by Husky_MatrixForum
Is magnetic anomaly detector (MAD) device mounted on some bombers help to improve ASW capability of my air groups?
RE: Magnetic anomaly detector (MAD)
Posted: Fri Mar 26, 2010 8:08 am
by Sardaukar
Yes, it is supposed to make them more efficient. Subject to exp and skill of unit, of course.
RE: Magnetic anomaly detector (MAD)
Posted: Fri Mar 26, 2010 9:12 am
by AW1Steve
MAD was (and is) an extremely short range device. It's less about finding and enemy sub then it is about narrowing a contact to the point that you can direct fire onto it and kill it. Unless you are operating in an extremely restricted space, it's not really a location device. It's more of a searchlight. You narrow down your target's suspected location , then you bring in MAD. Which enables you to pinpoint and bomb your target. MAD range is measured in yards, not miles or even thousands of yards. In WW2 it would have been maybe hundreds of yards. In other words MAD is extremely usefull, but in itself not a war winner. The number of sightings shouldn't go up, but the number of kills per sighting should. Of course , that's real world/real life. [:D]
RE: Magnetic anomaly detector (MAD)
Posted: Fri Mar 26, 2010 12:01 pm
by Husky_MatrixForum
ORIGINAL: AW1Steve
Of course , that's real world/real life. [:D]
Yes I more interesting about game mechanic

RE: Magnetic anomaly detector (MAD)
Posted: Fri Mar 26, 2010 12:42 pm
by AW1Steve
ORIGINAL: Husky
ORIGINAL: AW1Steve
Of course , that's real world/real life. [:D]
Yes I more interesting about game mechanic
Of course the designers have done their absolute best to model real life , and without a doubt will continue to try to more accurratly reflect real life (as they always have) but that's not important. What you really want to know is "how do I game the system?".[:D] Sorry, can't/won't help you. Good luck though. [:D]