Is This The First Matrix Game
Posted: Wed Mar 31, 2010 1:19 pm
What's your Strategy?
https://forums.matrixgames.com:443/
And although I'm not convinced this intimidating numbers-heavy beast is going to actually work as a game, it has adroitly gotten over its first and greatest hurdle: making me care.
ORIGINAL: LitFuel
Interesting...it's a good thing this is what most people see because in The Quarter to Three forums he states that in it's current state quote "I absolutely don't recommend Distant Worlds"
ORIGINAL: forsaken1111
To this thread I respond: Who is Tom Chick and why should I care?
If you tell a ship to explore a system, it will do no such thing. It will park on the sun and stay there. I can send you a saved game if you like. You have to manually move it to different planets. Are you saying this isn't what happens in your game?
If you turn fleet automation off, fleets will still mysteriously disband. This has been my single biggest problem with the game so far. I have no idea what's going on with the fleet management stuff. It's hard enough trying to keep ships repaired and refueled. It is nearly impossible trying to keep fleets together. Whatever is going on in the game, it's an enormous mess trying to manage lots of ships.
Again, I can verify that fleet automation is switched off. I can verify that I group ships into a fleet. I can verify without every hitting "A", the fleet will scatter into component ships when I'm not paying attention. Whether it's peeling ships off to refuel or repair, or whether it's deciding it doesn't want to be a fleet is beyond my ken. All I know is that manual fleet control is no such thing.
I rest my case on this one then. It's bad enough that refueling stations constantly run off to refuel. It's doubly bad what a mess it is trying to move a fleet long distances between fueling points. And I have no idea if it's actually supposed to take a year to refuel a large fleet, but I'm guessing that wasn't an intentional part of the design.
It's largely a matter of broken fleet management. Obviously, the game is built for players to control "state" property, namely fleets during wartime. But managing a large fighting force is next to impossible with how fleets fall apart, and how damage repair and refueling is so chaotic. Also, considering how the AI uses ships piecemeal so often, fleets don't seem to work very well for the AI players either.
And all this is before getting into the nitty gritty of ship settings and the interaction of different components. Based on the mad random confused shuffle of battles, I don't have a lot of confidence that battles are working smoothly. If you have a saved game of a grand battle that you think shows off the system, I'd love to see it. For me, Distant Worlds does not survive contact with the enemy.
As for beta testers, I have no idea what they did and didn't do. I have no idea what's going on with the forums. I don't know what's being tweaked. I only can speak from my experience with v1.02. It's limited experience, but it's enough to know that I have no interest in playing this game in its current state. I love what Code Force is trying to do, but the operative word is "trying".
Now assuming you're not going to call me out on any of these specifics, in which case I'd be happy to provide saved games or screenshots or whatever, then it seems to me our main difference is one of semantics. I think the game is broken, or unfinished, and still needs a lot of work. You say it only has rough edges but is playable and fun. Neither of us is necessarily wrong.
If you tell a ship to explore a system, it will do no such thing. It will park on the sun and stay there. I can send you a saved game if you like. You have to manually move it to different planets. Are you saying this isn't what happens in your game?
If you turn fleet automation off, fleets will still mysteriously disband. This has been my single biggest problem with the game so far.
I have no idea what's going on with the fleet management stuff. It's hard enough trying to keep ships repaired and refueled. It is nearly impossible trying to keep fleets together. Whatever is going on in the game, it's an enormous mess trying to manage lots of ships.
Again, I can verify that fleet automation is switched off. I can verify that I group ships into a fleet. I can verify without every hitting "A", the fleet will scatter into component ships when I'm not paying attention. Whether it's peeling ships off to refuel or repair, or whether it's deciding it doesn't want to be a fleet is beyond my ken. All I know is that manual fleet control is no such thing.
I rest my case on this one then. It's bad enough that refueling stations constantly run off to refuel.
It's doubly bad what a mess it is trying to move a fleet long distances between fueling points. And I have no idea if it's actually supposed to take a year to refuel a large fleet, but I'm guessing that wasn't an intentional part of the design.
It's largely a matter of broken fleet management. Obviously, the game is built for players to control "state" property, namely fleets during wartime. But managing a large fighting force is next to impossible with how fleets fall apart, and how damage repair and refueling is so chaotic. Also, considering how the AI uses ships piecemeal so often, fleets don't seem to work very well for the AI players either.