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Space Creatures
Posted: Thu Apr 01, 2010 12:33 pm
by Wade1000
Do you like the space creatures in Distant Worlds?
I do. Similiar to pirtaes I think they are fun and interesting and provide more to the game strategy elements. I wish for more varieties of them.
To some people that think the space creatures are silly, do you accept in some science fiction the idea of living starships, weapons, and tools for a civilization? If so, then these space creatures could be the evolved, mutated, or altered descendants of remnants of an ancient civilization.
Life could exist in places we think as unlikely; maybe on toxic(to us) hot or cold planets, maybe in gas giant planets, maybe on asteroids and comets, maybe in gas clouds, maybe in open space.
Also, I think that there is a Distant Worlds lore, historical, back story regarding the Space Creatures. Is that correct?
RE: Space Creatures
Posted: Thu Apr 01, 2010 12:42 pm
by Ranbir
I like them because it's just another way to give space some 'life' to it. A lot of space games are very light, some going as far as not even having nebulae or other phenomenon. So having space creatures just gives this game more to enjoy and care about.
RE: Space Creatures
Posted: Thu Apr 01, 2010 12:42 pm
by solops
No. Don't like them. Want an option to turn the OFF. SotS implemented the monster thing a bit better, but I don't care much for the idea. It is a nice option to have, though.
RE: Space Creatures
Posted: Thu Apr 01, 2010 12:55 pm
by JonathanStrange
Space monsters, at first, seem out of place in a serious strategy game yet ...the universe is a mysterious place and this addition does make more for a living universe.
RE: Space Creatures
Posted: Thu Apr 01, 2010 12:57 pm
by Wade1000
If the Space Creatures ARE part of a historical, lore, back story then it will be unlikely that an option to disable them in game would be provided; unless the creature were to maybe be mentioned as an aside in such an option.
RE: Space Creatures
Posted: Thu Apr 01, 2010 3:31 pm
by Webbco
Even on 'rare' setting I think there are too many.
Every 4 mins I get that alarm telling me a ship is getting attacked by a giant flippin kaltor.
RE: Space Creatures
Posted: Thu Apr 01, 2010 3:41 pm
by forsaken1111
ORIGINAL: Webbco
Even on 'rare' setting I think there are too many.
Every 4 mins I get that alarm telling me a ship is getting attacked by a giant flippin kaltor.
So take your fleet and go kill them...
RE: Space Creatures
Posted: Thu Apr 01, 2010 3:52 pm
by BletchleyGeek
ORIGINAL: solops
No. Don't like them. Want an option to turn the OFF. SotS implemented the monster thing a bit better, but I don't care much for the idea. It is a nice option to have, though.
SotS space monsters tended to become a threat even bigger than the AI alien empires - I think they outdid a bit the part of "improving on MOO2 Antareans". In DW space monsters are more like MOO2's - a nasty surprise or nuisance.
RE: Space Creatures
Posted: Thu Apr 01, 2010 3:59 pm
by forsaken1111
ORIGINAL: Bletchley_Geek
ORIGINAL: solops
No. Don't like them. Want an option to turn the OFF. SotS implemented the monster thing a bit better, but I don't care much for the idea. It is a nice option to have, though.
SotS space monsters tended to become a threat even bigger than the AI alien empires - I think they outdid a bit the part of "improving on MOO2 Antareans". In DW space monsters are more like MOO2's - a nasty surprise or nuisance.
SotS 'space monsters' are also an integral part of the story. Both races introduced in the expansion packs were built off of 'space monster' encounters which changed and increased each time they put out a patch to fix bugs or add features, leading up to the expansion which brought the race fully into the game. They have said the same will hold true in the future, for SotS 2, where the current space monster encounters will become either playable races or add to the story in some way.
RE: Space Creatures
Posted: Thu Apr 01, 2010 4:02 pm
by Sarissofoi
I dont really like space monsters in DW but for other reasons.
They are hard to track.
As many other things in this game.
I mean something attack and eat my ships. Ok I can live with that. But wait where I lost these ships?
I t should be possible to give orders like hunt space monsters for my Fleets.
RE: Space Creatures
Posted: Thu Apr 01, 2010 4:15 pm
by jnpoint
ORIGINAL: Sarissofoi
I dont really like space monsters in DW but for other reasons.
They are hard to track.
As many other things in this game.
I mean something attack and eat my ships. Ok I can live with that. But wait where I lost these ships?
I t should be possible to give orders like hunt space monsters for my Fleets.
I agree totally!!
RE: Space Creatures
Posted: Thu Apr 01, 2010 4:15 pm
by forsaken1111
ORIGINAL: Sarissofoi
I dont really like space monsters in DW but for other reasons.
They are hard to track.
As many other things in this game.
I mean something attack and eat my ships. Ok I can live with that. But wait where I lost these ships?
I t should be possible to give orders like hunt space monsters for my Fleets.
I agree with this. Perhaps the automation AI should have some controls, or we can designate a specific focus for it at times. "Patrol for Pirates and Monsters"
RE: Space Creatures
Posted: Thu Apr 01, 2010 4:21 pm
by Webbco
Yeah that would make a great addition.
Hunting damned space monsters is the last thing you want to keep track of manually when trying to co-ordinate bigger fleets.
RE: Space Creatures
Posted: Thu Apr 01, 2010 4:44 pm
by Hertston
ORIGINAL: solops
No. Don't like them. Want an option to turn the OFF. SotS implemented the monster thing a bit better, but I don't care much for the idea. It is a nice option to have, though.
Likewise, although it's not a major issue. An 'off' option, as there is for pirates, would be nice.
RE: Space Creatures
Posted: Thu Apr 01, 2010 4:46 pm
by licker
I'm also in the 'I'd turn them off if I could' camp. I don't find that they add much of anything to my experience, and are just another annoyance that I have to use a somewhat clunky UI to deal with.
Now if they were a real threat (ala SotS) or provided some kind of benefit when you kill them I'd be more inclined to tolerate their existence.
However, if more control (or direction is a better word) over what kinds of missions your automated ships are tasked with is implemented I think my annoyance would nearly completely disappear.
RE: Space Creatures
Posted: Thu Apr 01, 2010 4:50 pm
by Zakhal
I liked the space creatures in sots. I liked especially how they were brought out in the novel based to the game.
RE: Space Creatures
Posted: Thu Apr 01, 2010 4:51 pm
by ASHBERY76
I like space monsters and yes they could have been done with lots more variation rather than just eating ships.Something else for the expansion pack.
RE: Space Creatures
Posted: Thu Apr 01, 2010 5:13 pm
by Wade1000
One reward for defeating them is access to the space assets they were at. But, I do think there should be a sort of further reward for defeating them such as a discovery of technology, resources, or helpful information. Maybe they were guarding something that provided something to them like interest, warmth via radiation(from a derelict ship), etcetera; or maybe they had consumed a valuble object.
Many successful games are driven by a phycological, action and reward system.
RE: Space Creatures
Posted: Thu Apr 01, 2010 6:34 pm
by HsojVvad
I like space creatures in the game. Why wouldn't there be any? It reminds me of the Star Trek The Next Generation episode where they had a baby suckling the Enterprise D. I think it adds flavour and morality to the game a bit. Do you kill them on site or only if you attack them?
I saw a space slug and was about to attack it, when I realized it went past my ships and didn't bother them. So I let it live. Will I regret this? Only time will tell. [8D]
RE: Space Creatures
Posted: Fri Apr 02, 2010 1:49 am
by Flaviusx
They need to drop loot, dammit.