What I don't have fun with in Distant Worlds
Posted: Thu Apr 01, 2010 6:23 pm
First off, I like the game. I like it alot. There is a big learning curve, but that dosn't bother me. This post is not suppose to be a negative, but to help the developers in making DW better by making changes in the patches like StarDock does with GCII or for an expansion hopefully. There are lots of things posted in the wish thread, but this is not for wish, but what dosn't work for me, and cause me not to have fun in the game.
1) I do not enjoy the research aspect of the game. I am not shure how to say it. I don't really know what is going on. All I see is a whole bunch of techs being researched but I don't know what they really do. Yeah I can click on it, for it to show me in a box in a bigger screen, but then I have to hit it again to bring up the galacticpidea to explain what it does. Then I have to close two screens and then do the double opening and double closing again. This is not fun for me.
Maybe I have been spoiled by Masters of Orion (the first one) by having seperate tech fields. I know what is computers, construction, engines, weapons etc etc. In DW everything is all thrown into the soup sort to speak. I want my weapons seperate, I want my computers seperate. I want my engines seperate. I don't know, it's just boring to look at and dosn't inspire me to become a race with research bonouses so I can research faster.
2) The design ship creation is a let down. This is one of the things I love most about 4X space games. Designing my own ship. I love the complexity that DW has, but the design screen is boring. I don't want WOW state of the art graphics but I don't feel like I am designing a ship. It's hard to explain. Maybe because everything is so small. Small Fonts, Small pics of Icons. Small everything. I don't know, I would like if I pic say an engine, then there would be a pic of a ship with an engine in it. This way I can see the design coming to life, instead of the boring, Red You are missing this.
I guess because DW is so alive while it is playing with ships moving, lights flashing, it is a living world, designing a ship seems dead. Bland. All I think it takes is a ship diagram to bring this to life. I love the charts, when it tells me how much power I have and when ever I add an item, but it dosn't feel like I am making a ship. I really think a diagram of a ship coming together as I put in componets would bring this aspect of the game to life more.
3) Havn't played the game enough yet, but the spy game seems boring as well. Boring spy screen. Not shure what else can be done here since I havn't played it long enough.
4) Space combat is a bit boring. Just click and watch lazers go pwee pwee. I guess we are stuck at the AI level of combat, since issuing orders like tractor beams to slow it down, or just nock out the engines for boarding parties, the AI can't do, so makes it fair that nobody can do it. Hopefully you guys will be able to implement Fighters, Tractor beams, pick out targets of a ship like engines, boarding parties. Boarding parties espically for Star Bases. I would like to control combat just a bit more than say pick target and watch.
Also, you know when the enemy shields are down, but you don't know how much armour is left on the ship before it explodes. Maybe have the armour bar underneath the shield bar, so we can see when a ship is about to explode and then can issue orders to other ships to pick other targets. One game, I had 5 destroyers shooting and one enemy ship and it not dieing yet. Is it because I am missing all the time, or is it because it has good armour?
5) I miss having leaders. People who can give bonuses to say if in a Star Base, construction is 10% faster, but he costs more money to hire. Or in a certain research base you get more % research. Put in a ship, he has a higher % chance to hit, or defence, or speed or repair. Again, they would cost money to be kept hired, but gives you bonuses as well.
6) This is a big one. I don't feel like I am colonizing any worlds. All I feel like is just making star bases. All a planet can really do is just make the ships that starbases can't make. I want to add structures, so my population can grow bigger. I want to add missle defence bases to make conquest harder. I want to add research facilities to help out research espically when playing "Research" very slowly. How about adding buildings that make your spies a bit better? Buildings that add to my commerce. When making a space station and only putting one building in for happiness or extra money is not fun at all.
I want when I colonize a world to have it grow, not just colonize a world so I can make a space station over it. One thing that I loved about MooII, was you got to see your colony grow on the planet level. Someone mentioned Ascendency a while ago. Hell I would like something like that or GCII. At least you feel like you are making that planet grow. Since space is limited on a planet, do I put this in, or should I put that in? See thise really makes you choose and think now.
7) This just pisses me off, and makes me want to shut the game off some times. I can understand that constructions is stalled. But why is it stalled? Why can't the resources be listed to tell us what we are short of? This also brings up, why can't we say as an empire we want more of this resource. Since we can't pick and choose what resource the private sectors gives us, at least let us prioritize what we want first.
8) I can understand about having mines already in place at the begining of the game, but I don't like having 2 stars already discovered. I want to make them all myself. Nothing major but it takes the exploration fun a bit away from me.
9) Have an eta calculator when sending ships. I had a whole bunch of ships not in a fleet so when I sent them to attack pirates in another system, they arrived at different times. I like how in HoI or EU it tells me how long it will take to get to the destination. I don't find it fun that I can't automate when the units attack. Like in HoI 2, you can tell someone to attack only as support until the main attacking force comes in. Not shure if this can be implemented here since the combat system are totally differnt, but maybe this gives you a new idea to impliment.
10) This is minor but took my enjoyment away from the game. Since 4x space games have been around for a long time now, why can't we make our own races? I felt a little bummed out I couldn't make my own race.
11) Wich leads me to uncolonizable worlds. Why can't we research tech so we can colnize volcanic planets? Espically water world planets. Look what they did in Japan. They made a freaking airport on water since there was no land to build it on. I think in the future we should be able to build on oceanic planets and have submerciable cities. I guess this would let playing different races a different feel to the game. Again, I guess I am spoiled from MooII and MooIII race creation.
There will be more things I will not have fun with and I will post them when I play the game. Again this is not a wish thread, but things that I just don't enjoy or have fun playing with.
Don't get me wrong, I love this game alot. I just want to see it improved more via patches, or expansion packs. I can say more to what I love about this game, instead of the 11 things that I don't have fun with. But that will not make DW a better game.
So please list your vices that you do not have fun with in Distant Worlds. Let us know complain but say what you don't have fun with. Hopefull CodeForce will be able to rectify this in futur patches or in expansions.
I love this game. I just want it to be better.
1) I do not enjoy the research aspect of the game. I am not shure how to say it. I don't really know what is going on. All I see is a whole bunch of techs being researched but I don't know what they really do. Yeah I can click on it, for it to show me in a box in a bigger screen, but then I have to hit it again to bring up the galacticpidea to explain what it does. Then I have to close two screens and then do the double opening and double closing again. This is not fun for me.
Maybe I have been spoiled by Masters of Orion (the first one) by having seperate tech fields. I know what is computers, construction, engines, weapons etc etc. In DW everything is all thrown into the soup sort to speak. I want my weapons seperate, I want my computers seperate. I want my engines seperate. I don't know, it's just boring to look at and dosn't inspire me to become a race with research bonouses so I can research faster.
2) The design ship creation is a let down. This is one of the things I love most about 4X space games. Designing my own ship. I love the complexity that DW has, but the design screen is boring. I don't want WOW state of the art graphics but I don't feel like I am designing a ship. It's hard to explain. Maybe because everything is so small. Small Fonts, Small pics of Icons. Small everything. I don't know, I would like if I pic say an engine, then there would be a pic of a ship with an engine in it. This way I can see the design coming to life, instead of the boring, Red You are missing this.
I guess because DW is so alive while it is playing with ships moving, lights flashing, it is a living world, designing a ship seems dead. Bland. All I think it takes is a ship diagram to bring this to life. I love the charts, when it tells me how much power I have and when ever I add an item, but it dosn't feel like I am making a ship. I really think a diagram of a ship coming together as I put in componets would bring this aspect of the game to life more.
3) Havn't played the game enough yet, but the spy game seems boring as well. Boring spy screen. Not shure what else can be done here since I havn't played it long enough.
4) Space combat is a bit boring. Just click and watch lazers go pwee pwee. I guess we are stuck at the AI level of combat, since issuing orders like tractor beams to slow it down, or just nock out the engines for boarding parties, the AI can't do, so makes it fair that nobody can do it. Hopefully you guys will be able to implement Fighters, Tractor beams, pick out targets of a ship like engines, boarding parties. Boarding parties espically for Star Bases. I would like to control combat just a bit more than say pick target and watch.
Also, you know when the enemy shields are down, but you don't know how much armour is left on the ship before it explodes. Maybe have the armour bar underneath the shield bar, so we can see when a ship is about to explode and then can issue orders to other ships to pick other targets. One game, I had 5 destroyers shooting and one enemy ship and it not dieing yet. Is it because I am missing all the time, or is it because it has good armour?
5) I miss having leaders. People who can give bonuses to say if in a Star Base, construction is 10% faster, but he costs more money to hire. Or in a certain research base you get more % research. Put in a ship, he has a higher % chance to hit, or defence, or speed or repair. Again, they would cost money to be kept hired, but gives you bonuses as well.
6) This is a big one. I don't feel like I am colonizing any worlds. All I feel like is just making star bases. All a planet can really do is just make the ships that starbases can't make. I want to add structures, so my population can grow bigger. I want to add missle defence bases to make conquest harder. I want to add research facilities to help out research espically when playing "Research" very slowly. How about adding buildings that make your spies a bit better? Buildings that add to my commerce. When making a space station and only putting one building in for happiness or extra money is not fun at all.
I want when I colonize a world to have it grow, not just colonize a world so I can make a space station over it. One thing that I loved about MooII, was you got to see your colony grow on the planet level. Someone mentioned Ascendency a while ago. Hell I would like something like that or GCII. At least you feel like you are making that planet grow. Since space is limited on a planet, do I put this in, or should I put that in? See thise really makes you choose and think now.
7) This just pisses me off, and makes me want to shut the game off some times. I can understand that constructions is stalled. But why is it stalled? Why can't the resources be listed to tell us what we are short of? This also brings up, why can't we say as an empire we want more of this resource. Since we can't pick and choose what resource the private sectors gives us, at least let us prioritize what we want first.
8) I can understand about having mines already in place at the begining of the game, but I don't like having 2 stars already discovered. I want to make them all myself. Nothing major but it takes the exploration fun a bit away from me.
9) Have an eta calculator when sending ships. I had a whole bunch of ships not in a fleet so when I sent them to attack pirates in another system, they arrived at different times. I like how in HoI or EU it tells me how long it will take to get to the destination. I don't find it fun that I can't automate when the units attack. Like in HoI 2, you can tell someone to attack only as support until the main attacking force comes in. Not shure if this can be implemented here since the combat system are totally differnt, but maybe this gives you a new idea to impliment.
10) This is minor but took my enjoyment away from the game. Since 4x space games have been around for a long time now, why can't we make our own races? I felt a little bummed out I couldn't make my own race.
11) Wich leads me to uncolonizable worlds. Why can't we research tech so we can colnize volcanic planets? Espically water world planets. Look what they did in Japan. They made a freaking airport on water since there was no land to build it on. I think in the future we should be able to build on oceanic planets and have submerciable cities. I guess this would let playing different races a different feel to the game. Again, I guess I am spoiled from MooII and MooIII race creation.
There will be more things I will not have fun with and I will post them when I play the game. Again this is not a wish thread, but things that I just don't enjoy or have fun playing with.
Don't get me wrong, I love this game alot. I just want to see it improved more via patches, or expansion packs. I can say more to what I love about this game, instead of the 11 things that I don't have fun with. But that will not make DW a better game.
So please list your vices that you do not have fun with in Distant Worlds. Let us know complain but say what you don't have fun with. Hopefull CodeForce will be able to rectify this in futur patches or in expansions.
I love this game. I just want it to be better.