Can we have a list of the Tech Tree?
Posted: Fri Apr 02, 2010 1:30 pm
Does anyone know, or can we have a list of the Tech Tree? I know from game to game the tech is random of what we can research. But what I am asking is the order of stuff is in the Tech Tree.
For example if I want to research Construction Yards so I can get past the 200 limit, what do I research? I know I might not get the tech that brings it to the next level of 300 or what ever it is, but I might have the tech after that, that brings it to an even higher level. So what would I concentrate my research in?
So if I want to get better construction yards, but I can't research it right away because of the random factor, what field or component should I concentrate my research in then? What will lead me to better construction yards?
That is why I ask if we can have the Tech Tree. As it is, I feel not attatched to the Research mini game and I find it not fun (as I said in my other posts) If I knew what the tech tree was, I would have a better understanding on what I am researching. Even though I might not even have the tech, I could be hoping that I have a higher tech down the road. I might not even have it down the road, but at least I would be concentrating on trying to get it, even if it's a futile attempt because I do not have it.
This would let me participate or involve me more in the research process. As it is now, it's ok, what ever comes next. I should be able to plan what I want to at least try and get next.
Like in the orginal MOO, I could focus on Weapons to get that Weapon X, even though I might not even have it.
So if there is a Tech Tree, where can I find it, if we don't have one, can CF or Matrix release one so we know what the order of tech is and in what category.
For example if I want to research Construction Yards so I can get past the 200 limit, what do I research? I know I might not get the tech that brings it to the next level of 300 or what ever it is, but I might have the tech after that, that brings it to an even higher level. So what would I concentrate my research in?
So if I want to get better construction yards, but I can't research it right away because of the random factor, what field or component should I concentrate my research in then? What will lead me to better construction yards?
That is why I ask if we can have the Tech Tree. As it is, I feel not attatched to the Research mini game and I find it not fun (as I said in my other posts) If I knew what the tech tree was, I would have a better understanding on what I am researching. Even though I might not even have the tech, I could be hoping that I have a higher tech down the road. I might not even have it down the road, but at least I would be concentrating on trying to get it, even if it's a futile attempt because I do not have it.
This would let me participate or involve me more in the research process. As it is now, it's ok, what ever comes next. I should be able to plan what I want to at least try and get next.
Like in the orginal MOO, I could focus on Weapons to get that Weapon X, even though I might not even have it.
So if there is a Tech Tree, where can I find it, if we don't have one, can CF or Matrix release one so we know what the order of tech is and in what category.