Eagerness
Posted: Fri Apr 09, 2010 4:43 pm
I must firstly confess that I am not a long-time fan of HTTR/COTA, shameful as that may be!
I only started playing COTA sometime in early 2009, and it took me a long time to get 'into' the game, as my tastes at that time were either for games like HOI or EU2/Victoria at the global level, or the SSG games, mainly BII.
My first impression of the series weren't fantastic as the forum for the game was largely quiet and restricted it seems to a few posters, but the inspiration for me to dig deeper into the series was the fantastic support by the game developers from Panther Games on here.
I have been involved in game development myself working on both 'Mare Nostrum' and 'The Trenches' Half-Life mod teams, and in both of those circumstances I was involved with the community, and I believe that this is the only way that a real feeling of anticipation before a release is possible, and I highly commend the guys from Aus for doing so!
As far as COTA goes, I was less of a fan because despite being a history buff, I have very little knowledge of the campaigns in Greece, however once I delved deeper, and perhaps my tastes refined as I grew older, the game came into it's own. No longer are we at the whim of a dice roll when modeling combat, there are actual values, with consequences rather than rendering the game like in Decisive battles, as troops of 'x' strength with 'x/y' probability of causing a surrender etc etc.
With the series moving to a more 'mainstream' theatre, I feel that things can only get better. I will certainly be willing to contribute not only to the community of this game, for instance spreading knowledge of it's existence to those not yet 'in the know' but also by creating as many scenarios as my 'real' job allows. I think that if there was a distinct push to get this game into, even semi 'mainstream' circulation, such as other gaming forums and sites, then the Panther squad could be secure in the knowledge that their efforts are not in vain.
One question I do have however, not having knowledge of the basis of the scenario generator, is the possibility of making armies from non-descript factions playable within the engine, i.e modelling the Spanish Civil War with unit info, histories etc. Granted this would be a major de-construction, but it is something that is close to my heart [:)]
And in the spirit of self promotion, if anyone is interested in the International Brigades or the Spanish Civil War in general, i've linked a piece I completed a few years ago on that topic.
Many Thanks to the Panther team.
Flibby
Link: http://www.quickfilepost.com/download.do?get=8bfca13b02c4ff6e1335b54fcd8ee0d8
I only started playing COTA sometime in early 2009, and it took me a long time to get 'into' the game, as my tastes at that time were either for games like HOI or EU2/Victoria at the global level, or the SSG games, mainly BII.
My first impression of the series weren't fantastic as the forum for the game was largely quiet and restricted it seems to a few posters, but the inspiration for me to dig deeper into the series was the fantastic support by the game developers from Panther Games on here.
I have been involved in game development myself working on both 'Mare Nostrum' and 'The Trenches' Half-Life mod teams, and in both of those circumstances I was involved with the community, and I believe that this is the only way that a real feeling of anticipation before a release is possible, and I highly commend the guys from Aus for doing so!
As far as COTA goes, I was less of a fan because despite being a history buff, I have very little knowledge of the campaigns in Greece, however once I delved deeper, and perhaps my tastes refined as I grew older, the game came into it's own. No longer are we at the whim of a dice roll when modeling combat, there are actual values, with consequences rather than rendering the game like in Decisive battles, as troops of 'x' strength with 'x/y' probability of causing a surrender etc etc.
With the series moving to a more 'mainstream' theatre, I feel that things can only get better. I will certainly be willing to contribute not only to the community of this game, for instance spreading knowledge of it's existence to those not yet 'in the know' but also by creating as many scenarios as my 'real' job allows. I think that if there was a distinct push to get this game into, even semi 'mainstream' circulation, such as other gaming forums and sites, then the Panther squad could be secure in the knowledge that their efforts are not in vain.
One question I do have however, not having knowledge of the basis of the scenario generator, is the possibility of making armies from non-descript factions playable within the engine, i.e modelling the Spanish Civil War with unit info, histories etc. Granted this would be a major de-construction, but it is something that is close to my heart [:)]
And in the spirit of self promotion, if anyone is interested in the International Brigades or the Spanish Civil War in general, i've linked a piece I completed a few years ago on that topic.
Many Thanks to the Panther team.
Flibby
Link: http://www.quickfilepost.com/download.do?get=8bfca13b02c4ff6e1335b54fcd8ee0d8