Page 1 of 1
@ Elliot: .NET framework 4.0 issues ?
Posted: Tue Apr 13, 2010 2:20 pm
by atlana
this is for Elliot; since MSFT has now publically released .NET-framework 4 (
http://www.microsoft.com/downloads/deta ... 17111cf544 ) - are there any known .NET framework 4.0 issues with DistantWorlds ?
Reason why i ask, the .Net-Framework 4 improved majorly multi-core CPU use, AFAIK prior NET-frameworks did not.
cheers @
RE: @ Elliot: .NET framework 4.0 issues ?
Posted: Tue Apr 13, 2010 2:35 pm
by OverlordCW
I'm playing with the release candidate of .NET Framework 4.0 installed without any issues.
RE: @ Elliot: .NET framework 4.0 issues ?
Posted: Tue Apr 13, 2010 4:38 pm
by atlana
thanks overlordCW - I'd like to hear the "bossman's" Elliot feedback, since he made Distant Worlds and knows the code inside-out. [8D]
RE: @ Elliot: .NET framework 4.0 issues ?
Posted: Wed Apr 14, 2010 11:58 am
by Erik Rutins
I haven't tested it with .NET 4.0, but we have no reason to expect it to have any issues.
RE: @ Elliot: .NET framework 4.0 issues ?
Posted: Wed Apr 14, 2010 10:27 pm
by elliotg
ORIGINAL: atlana this is for Elliot; since MSFT has now publically released .NET-framework 4 (
http://www.microsoft.com/downloads/deta ... 17111cf544 ) - are there any known .NET framework 4.0 issues with DistantWorlds ?
Reason why i ask, the .Net-Framework 4 improved majorly multi-core CPU use, AFAIK prior NET-frameworks did not.
cheers @
As Erik said, we expect DW to run fine using .Net 4.0
The release notes for .Net 4.0 state that it increases the working set size, which means it allows more memory to be used. So this may help some who are still getting out of memory problems, although the upcoming patch should also resolve those problems.
I haven't checked how exactly .Net 4.0 improves multi-core use (beyond the improvements in parallel tasks that automatically scale across cores). In DW we have our own multi-threading for some parts of the game, so maybe these will benefit from any other multi-core improvements in .Net 4.0.
RE: @ Elliot: .NET framework 4.0 issues ?
Posted: Wed Apr 14, 2010 11:29 pm
by Leon Shirow
I installed NET framework 4.0 when it was released hopeing that I would be able to continue some of my larger saved games, but it made no difference, still stuck at 120MB. Maybe the program needs a change to make use of the new features?
RE: @ Elliot: .NET framework 4.0 issues ?
Posted: Wed Apr 14, 2010 11:52 pm
by FerretStyle
After I installed 4.0 my next new game loaded up nearly instantly.
This could be because of 4.0 or because I used the exact same settings in the new game as I had been using in the previous game. Thought it was interesting either way.
RE: @ Elliot: .NET framework 4.0 issues ?
Posted: Thu Apr 15, 2010 5:42 am
by OverlordCW
ORIGINAL: elliotg
ORIGINAL: atlana this is for Elliot; since MSFT has now publically released .NET-framework 4 (
http://www.microsoft.com/downloads/deta ... 17111cf544 ) - are there any known .NET framework 4.0 issues with DistantWorlds ?
Reason why i ask, the .Net-Framework 4 improved majorly multi-core CPU use, AFAIK prior NET-frameworks did not.
cheers @
As Erik said, we expect DW to run fine using .Net 4.0
The release notes for .Net 4.0 state that it increases the working set size, which means it allows more memory to be used. So this may help some who are still getting out of memory problems, although the upcoming patch should also resolve those problems.
I haven't checked how exactly .Net 4.0 improves multi-core use (beyond the improvements in parallel tasks that automatically scale across cores). In DW we have our own multi-threading for some parts of the game, so maybe these will benefit from any other multi-core improvements in .Net 4.0.
I think you have to recompile the game with 4.0 as the target framework version, so its assemblies get loaded and not the 3.0 ones, for any improvements to take effect.
RE: @ Elliot: .NET framework 4.0 issues ?
Posted: Fri Apr 16, 2010 5:22 am
by VarekRaith
It may just be my imagination but, I've noticed a performance hit when I upgraded to 4.0. The game seemed to stutter a bit. I'll uninstall .Net 4 and see if this is the case.