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[Release] Lordxorn's Weapons Effects Mod
Posted: Sat Apr 17, 2010 9:49 pm
by lordxorn
I modified the weapons with the following premise in mind,
1) Size is power. The bigger the weapon looks, the more powerfull.
2) Color is power. The weapons all have their own color based on their tier.
3) This allows the player to instantly recognize generally what type of weapons are in use.
I also think I got the dimensions down pat to give the lasers more momentum by cutting their length in half. In my opinion the lasers were too long, therefore looked like they moved slower, and also overwhelmed all other graphics.
Comments are appreciated. [:D]
Here is a sample of the new weapons, area effect weapons are untouched.
Sample of the beam_2 in action, along with the new torpedo effect.
The File
weapons.zip
Before installing make sure you back up your
c:\Matrix Games\Distant Worlds\images\effects\weapons folder.
Then extract the weapons.zip to
c:\Matrix Games\Distant Worlds\images\effects making sure you overwright all files.
RE: [Release] Lordxorn's Weapons Effects Mod
Posted: Sun Apr 18, 2010 9:06 am
by Igard
Just judging from the screen shot, this looks ideal for a Star Wars mod.
Nice job.[:)]
Now we need for the devs to make a customization folder for the effects, so that we can use this in a theme.[;)]
RE: [Release] Lordxorn's Weapons Effects Mod
Posted: Mon Apr 19, 2010 5:00 am
by lordxorn
ORIGINAL: Igard
Just judging from the screen shot, this looks ideal for a Star Wars mod.
Nice job.[:)]
Now we need for the devs to make a customization folder for the effects, so that we can use this in a theme.[;)]
I have been looking into a Star Wars mod, the problem is the lack of accessible top down schematics. If anyone knows of any good sites it may help me get this one out.
RE: [Release] Lordxorn's Weapons Effects Mod
Posted: Mon Apr 19, 2010 6:40 am
by Magpius
there are a heap of star wars models (with texture maps) in the google sketchup's 3dwarehouse. any view can be rendered out...sketchup is free.
some of the rebel frigates look great from certain angles, but look really odd from above.
RE: [Release] Lordxorn's Weapons Effects Mod
Posted: Mon Apr 19, 2010 12:22 pm
by lordxorn
ORIGINAL: Agent S
there are a heap of star wars models (with texture maps) in the google sketchup's 3dwarehouse. any view can be rendered out...sketchup is free.
some of the rebel frigates look great from certain angles, but look really odd from above.
Thanks for the tip, forgot all about sketch up. There are some really good models in there, I will do test with them and see how they look in game. I will work on the Empire first. [:D]
RE: [Release] Lordxorn's Weapons Effects Mod
Posted: Fri May 14, 2010 10:37 pm
by the1sean
lol, great mod, love the screenshot with the sdf1!!!
RE: [Release] Lordxorn's Weapons Effects Mod
Posted: Sun May 16, 2010 1:10 pm
by d.erlemeyer@gmx.de
Thankee sai, those are looking fine.
RE: [Release] Lordxorn's Weapons Effects Mod
Posted: Mon Feb 18, 2013 3:21 am
by Tanaka
ORIGINAL: lordxorn
I modified the weapons with the following premise in mind,
1) Size is power. The bigger the weapon looks, the more powerfull.
2) Color is power. The weapons all have their own color based on their tier.
3) This allows the player to instantly recognize generally what type of weapons are in use.
I also think I got the dimensions down pat to give the lasers more momentum by cutting their length in half. In my opinion the lasers were too long, therefore looked like they moved slower, and also overwhelmed all other graphics.
Comments are appreciated. [:D]
Here is a sample of the new weapons, area effect weapons are untouched.
Sample of the beam_2 in action, along with the new torpedo effect.
The File
weapons.zip
Before installing make sure you back up your
c:\Matrix Games\Distant Worlds\images\effects\weapons folder.
Then extract the weapons.zip to
c:\Matrix Games\Distant Worlds\images\effects making sure you overwright all files.
Anyone have this to re-upload?
RE: [Release] Lordxorn's Weapons Effects Mod
Posted: Tue Feb 19, 2013 9:46 pm
by tjhkkr
Lord Xorn signs on periodically... hopefully he will see this and get it; you could always PM him as well.
RE: [Release] Lordxorn's Weapons Effects Mod
Posted: Wed Feb 20, 2013 1:56 pm
by Igard
As, Tj says, I'd drop him a PM.