Online - Open
Posted: Sun Apr 25, 2010 2:47 pm
Hi,
I have in mind 3 scenarios wich I think could fit well for such clash.
1."Maleme: Steamming the tide v.3" (Axis lunching a push from the Aifield to clear the coast)
2."Malta: Battle for the Maltese Cros v.4" (Para operation on the Island by Germ "Green Devils")
3."Malta: Ray of hope" (Australian attempt to recatch the Island)
Those three look fantastic.
Where first one is smaller in scale as a natural prelude to Malta battles.
Anyone intrested.
My GMT is + 2, and I am free to adjust myself on weekends.
EDIT: For Malta operations I am proposing "Favouring Allies"(2) and "Favouring Axis"(3) in reinfortsments schedule - both pointed towards defenders. The idea is to reflect naval blocades and air struggle arround the Island. Wich will mostly result in allocation of the drops, and a slighly (realy not much) delying the waves in time. Demanding from the commander to develop its own ways in the invasion - far from the main template.
From what I see this option wont affect main forces itself.
Invading forces in both scenarios outclassing the defenders by Exp, Training, Fitnes, Aggro and Stubborn, so adding little realistic schould make the online game more balanced.
I am also open for sugestions.
Pm, or post here.
I have in mind 3 scenarios wich I think could fit well for such clash.
1."Maleme: Steamming the tide v.3" (Axis lunching a push from the Aifield to clear the coast)
2."Malta: Battle for the Maltese Cros v.4" (Para operation on the Island by Germ "Green Devils")
3."Malta: Ray of hope" (Australian attempt to recatch the Island)
Those three look fantastic.
Where first one is smaller in scale as a natural prelude to Malta battles.
Anyone intrested.
My GMT is + 2, and I am free to adjust myself on weekends.
EDIT: For Malta operations I am proposing "Favouring Allies"(2) and "Favouring Axis"(3) in reinfortsments schedule - both pointed towards defenders. The idea is to reflect naval blocades and air struggle arround the Island. Wich will mostly result in allocation of the drops, and a slighly (realy not much) delying the waves in time. Demanding from the commander to develop its own ways in the invasion - far from the main template.
From what I see this option wont affect main forces itself.
Invading forces in both scenarios outclassing the defenders by Exp, Training, Fitnes, Aggro and Stubborn, so adding little realistic schould make the online game more balanced.
I am also open for sugestions.
Pm, or post here.