Suicidal Tiny Empires - AI Tweak Needed
Posted: Mon Apr 26, 2010 10:55 am
I'm about to abandon the only game I've managed to play for very long. I'm very deep into it, but things have just broken down.
One reason is that the AI is completely suicidal and it's a bit annoying. Just as I suspected in my war management thread, the AI places far too much emphasis on reputation when declaring war and does not take into account whether it has any chance to actually win the war.
In my game, there are three huge empire: my Human empire, my big brain guys ally (I can't remember the name of this race), and an evil Shandar race (this is a simplification really, but the evil race is using Way of Darkness). We each had about 150+ systems at one point, before the Shandar split in two because of a never-ending war with my ally (that my ally must have started).
There are three other empires, all with less than 10 colonies. A second human empire, in fact, had only 1 planet with the Securans having about 9. I was allied with the humans and Securans, in addition to the empire mentioned above.
A few weeks or so before I abandoned the game, the second human and the Securans declared war on my other ally. He called for my assistance, which I declined. This, of course, caused many complications, since our colonies were somewhat interwoven and our ships frequently pass through each others territory. Ultimately, I was at war with my former ally and I'm just not ready to deal with the annoying wars when empires are this huge (see my other thread, now in tech support).
Those tiny AI empires have no business attacking a vastly superior foe, regardless of that foe's reputation (it was dubious). I have reloaded this game 3-4 times and the result is always the same: the little empires will suicidally throw themselves against him every time. Within a few months, both are either completely or mostly destroyed.
Suicidal AI players are an old problem in strategy games. It's actually a bit nostalgic to encounter them again. But it is something that desperately needs fixed.
Another thing to look at, and I'm not as familiar with this problem, is the peace-making AI. I've noticed the AI gets into so very long wars leading to splits (like described above).
One reason is that the AI is completely suicidal and it's a bit annoying. Just as I suspected in my war management thread, the AI places far too much emphasis on reputation when declaring war and does not take into account whether it has any chance to actually win the war.
In my game, there are three huge empire: my Human empire, my big brain guys ally (I can't remember the name of this race), and an evil Shandar race (this is a simplification really, but the evil race is using Way of Darkness). We each had about 150+ systems at one point, before the Shandar split in two because of a never-ending war with my ally (that my ally must have started).
There are three other empires, all with less than 10 colonies. A second human empire, in fact, had only 1 planet with the Securans having about 9. I was allied with the humans and Securans, in addition to the empire mentioned above.
A few weeks or so before I abandoned the game, the second human and the Securans declared war on my other ally. He called for my assistance, which I declined. This, of course, caused many complications, since our colonies were somewhat interwoven and our ships frequently pass through each others territory. Ultimately, I was at war with my former ally and I'm just not ready to deal with the annoying wars when empires are this huge (see my other thread, now in tech support).
Those tiny AI empires have no business attacking a vastly superior foe, regardless of that foe's reputation (it was dubious). I have reloaded this game 3-4 times and the result is always the same: the little empires will suicidally throw themselves against him every time. Within a few months, both are either completely or mostly destroyed.
Suicidal AI players are an old problem in strategy games. It's actually a bit nostalgic to encounter them again. But it is something that desperately needs fixed.
Another thing to look at, and I'm not as familiar with this problem, is the peace-making AI. I've noticed the AI gets into so very long wars leading to splits (like described above).