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Exploration ships stop doing useful work, once the resource status of all planets/asteroids is known

Posted: Tue Apr 27, 2010 5:48 am
by sbach2o
SPOILERS ahead.

There is a special event that lets you get the resource information about every celestial object in the game. When this happens, there isn't left much for the exploration ships to do, or so they think. A few gas clouds they will stil fly to, and that's it.

What exploration ships then fail to do is manyfold:
  • Ruin locations will be known, but you have to direct explorers (or other ships) manually to explore them, trigger the special effects.
  • Without flying to a system, nothing will be known about potential space monsters or pirates there. This I also regard as a typical mission for exploration ships.
  • Special locations and abandoned ships could also be dealt with by automated explorers instead of needing a ship sent manually.
None of the above actions actually require an explorer, and sometimes a detachment of warships may even be preferable. An abandoned ship may be a disguised pirate ship and ruins may release a group of Kaltors. But, given that explorers are the primary class of ships I typically have dealing with these items, just as a byproduct of their resource exploration, it is really striking how they never targeted the above as part as their AI program.

Exploring ancient ruins is a particular pain, as there is no good way of discriminating the explored and unexplored ones that I know of.

Edit: I now think this is more a feature request than a report about a game issue. I posted something in the master wishlist thread. (There are issues about exploration of ancient ruins and looking for pirates and space monsters respectively.)