An annoying AI problem
Posted: Wed Apr 28, 2010 8:30 am
This happens often with Tobruk, but also other ports: AI controls the port (has a garrison there), all surrounding hexes are controlled by the enemy, but they ARE EMPTY. AI sends units to this port turn after turn, spending often all production on it, but the units do not unload, because there are no friendly empty hexes. It'd be great to have a solution to this, 3 come to mind.
1. Teach AI to do what a player would do - move the garrison unit, capturing surrounding hexes and then unload the units (best solution).
2. Have AI check if there is place to unload BEFORE sending the units.
3. Allow AI to land units even on enemy controlled hexes.
1. Teach AI to do what a player would do - move the garrison unit, capturing surrounding hexes and then unload the units (best solution).
2. Have AI check if there is place to unload BEFORE sending the units.
3. Allow AI to land units even on enemy controlled hexes.