Bugs found
Posted: Thu May 30, 2002 12:13 am
First: I sunk the Heii and Mutsu in a surface battle. The game reported them sunk, the battle report listed them sunk, the game made the "sinking noises" when stating they were sunk. The problem is that the ships do not appear in the "sunk ships" listing anywhere so I'm out 300+ points.
Second: I paused some transports for a turn to allow a coordinated assualt on a base. To my surprise, the TF's UNLOADED the troops and supplies in the middle of the Solomon Sea! This needs to be fixed. The TF's were on human control and I did not select unload!
Third: DM's will not lay mines in hexes with enemy bases (Subs will). Also, DM's will not lay mines unless "Retirement allowed" is selected. Should be able to lay mines despite the orders and should be able to mine any hex.
Fourth: I set my carrier TF's to "Do not react to enemy" yet my TF keeps reacting to the enemy and leaving the hex I want them in for air cover. Do not react shold mean just that.
Fifth: One of my P-39 units (12-24 planes) has 60+ pilots?!
Sixth: Several B-17 units of 1-2 planes were combined into another unit using withdrawal. Now those same withdrawn units are reappearing with 1 plane. I don't think the units should come back until there are enough pilots and planes to make it a full strength unit. Now I have 6-8 B-17 units with one plane again!
Seventh: For (NO KIDDING) 20 minutes while I could do nothing but sit, my carrier F4F's intercepted Japanese transports (KI TOPSY) and several HUNDRED messages said KI54 Topsy intercepted by F4F. KI54 Topsy destroyed**** To my surprise, only 12 TOPSY planes were reported killed in the battle reports! So why did the machine crank away with several hundred messages of killed planes!? The game didn't lock up or anything and play resumed normally after the ENORMOUS intercept. I have a 2GHz pentium 4 and 512 high speed memory with .1 second message display settings and this went on for 20 minutes!
Eighth: Don't know if this is a bug but subs seem useless on both sides in patrol mode. I've played 9 months and have had just a few dozen torpedo intercepts on both sides with only three successful torpedo attacks. Insanely, I've had probably four dozen intercepts where the subs keep surfacing and using their deck guns against armed targets?! and getting creamed!
Ninth: I've NEVER EVER had a plane attack a sub! I've had planes like dauntless, catalinas, B-26's and others set on ASW with 100% search. I've had them at every possible altitude from 100 to 5000 feet. I've found subs dozens of times but NEVER had a plane attack. This is unrealistic! ALSO: I've had dozens of TF's of SC's and PG's and PT's set on surface combat with every possible order combination and they've NEVER attacked a sub EVER. I've kept them in bases, I've moved them into hexes with sighted subs, everything but they won't attack! What good are sub chasers and the like if they never PATROL for SUBS! You definitely need a TF OPTION for ASW PATROL. The only time any sub gets attacked is after it has attacked a TF and then MAYBE the DD's will drop depth charges.
Tenth: CVE's don't work! The A/C won't fly off these ships. This is unrealistic since the primary job of Jeep carriers was ASW and planes certainly operated form them! Mine won't cap/ attack or anything. All one can do is transprot planes between bases.
Eleventh: Loading troops and supplies is a little whacky. The ships don't always load what they are ordered to load and will often load up on supplies instead of the troops. Also, APD's keep getting drawn from a port and loaded with troops when I don't want any APD's in my human controled transport TF's. QUESTION: How can I get a TF to load supplies on transports and fuel on TK's/AO's without making two different TF's? Certainly tankers and transports can load up and sail together.
QUESTIONS: How does one know when shore batteries engage the enemy?
What good are EAB units? They are called Engineer Aviation Battalions but they don't have ANY aviation support at all attached to them. Aren't they called EAB for a reason?! Do they have some other advantage over a regular engineer?
Hey, great game! Hope you can tweek some things before the Pacific War game. I'd like to see the possible AF/Port values with the VP values associated with each beach as I put my cursor over the hex. Currently it only does it for friendly bases but not red or green beach hexes or enemy bases (Don't see the actual built values-just what's possible). All the extra "clicks" to look at the Port/AF values is a detractor.
Second: I paused some transports for a turn to allow a coordinated assualt on a base. To my surprise, the TF's UNLOADED the troops and supplies in the middle of the Solomon Sea! This needs to be fixed. The TF's were on human control and I did not select unload!
Third: DM's will not lay mines in hexes with enemy bases (Subs will). Also, DM's will not lay mines unless "Retirement allowed" is selected. Should be able to lay mines despite the orders and should be able to mine any hex.
Fourth: I set my carrier TF's to "Do not react to enemy" yet my TF keeps reacting to the enemy and leaving the hex I want them in for air cover. Do not react shold mean just that.
Fifth: One of my P-39 units (12-24 planes) has 60+ pilots?!
Sixth: Several B-17 units of 1-2 planes were combined into another unit using withdrawal. Now those same withdrawn units are reappearing with 1 plane. I don't think the units should come back until there are enough pilots and planes to make it a full strength unit. Now I have 6-8 B-17 units with one plane again!
Seventh: For (NO KIDDING) 20 minutes while I could do nothing but sit, my carrier F4F's intercepted Japanese transports (KI TOPSY) and several HUNDRED messages said KI54 Topsy intercepted by F4F. KI54 Topsy destroyed**** To my surprise, only 12 TOPSY planes were reported killed in the battle reports! So why did the machine crank away with several hundred messages of killed planes!? The game didn't lock up or anything and play resumed normally after the ENORMOUS intercept. I have a 2GHz pentium 4 and 512 high speed memory with .1 second message display settings and this went on for 20 minutes!
Eighth: Don't know if this is a bug but subs seem useless on both sides in patrol mode. I've played 9 months and have had just a few dozen torpedo intercepts on both sides with only three successful torpedo attacks. Insanely, I've had probably four dozen intercepts where the subs keep surfacing and using their deck guns against armed targets?! and getting creamed!
Ninth: I've NEVER EVER had a plane attack a sub! I've had planes like dauntless, catalinas, B-26's and others set on ASW with 100% search. I've had them at every possible altitude from 100 to 5000 feet. I've found subs dozens of times but NEVER had a plane attack. This is unrealistic! ALSO: I've had dozens of TF's of SC's and PG's and PT's set on surface combat with every possible order combination and they've NEVER attacked a sub EVER. I've kept them in bases, I've moved them into hexes with sighted subs, everything but they won't attack! What good are sub chasers and the like if they never PATROL for SUBS! You definitely need a TF OPTION for ASW PATROL. The only time any sub gets attacked is after it has attacked a TF and then MAYBE the DD's will drop depth charges.
Tenth: CVE's don't work! The A/C won't fly off these ships. This is unrealistic since the primary job of Jeep carriers was ASW and planes certainly operated form them! Mine won't cap/ attack or anything. All one can do is transprot planes between bases.
Eleventh: Loading troops and supplies is a little whacky. The ships don't always load what they are ordered to load and will often load up on supplies instead of the troops. Also, APD's keep getting drawn from a port and loaded with troops when I don't want any APD's in my human controled transport TF's. QUESTION: How can I get a TF to load supplies on transports and fuel on TK's/AO's without making two different TF's? Certainly tankers and transports can load up and sail together.
QUESTIONS: How does one know when shore batteries engage the enemy?
What good are EAB units? They are called Engineer Aviation Battalions but they don't have ANY aviation support at all attached to them. Aren't they called EAB for a reason?! Do they have some other advantage over a regular engineer?
Hey, great game! Hope you can tweek some things before the Pacific War game. I'd like to see the possible AF/Port values with the VP values associated with each beach as I put my cursor over the hex. Currently it only does it for friendly bases but not red or green beach hexes or enemy bases (Don't see the actual built values-just what's possible). All the extra "clicks" to look at the Port/AF values is a detractor.