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Very Important Consideration

Posted: Sun May 09, 2010 5:58 pm
by swatter555
I think ToW has a decent AI, but a crippling fault in the game is the AIs use of naval resources. Whenever I play the Allies, the AI puts up a good fight for about a year and then its naval resources are pretty much exhausted for the rest of the game. One of the AIs key vulnerabilities is ground based airstrikes. I like having ground based airstrikes, but the AI gets decimated over time, especially considering how much it commits itself. I don't complain without offering solutions, so here goes:

1.) Sea Zones need to have air superiority also. Whenever an air unit does a naval strike, an air superiority calculation is made taking into consideration both sides fighter units in range, leading to possible loss of strength and/or turning away of the attacking tac bomber.

2.) The AI should try hard to establish air superiority in sea zones it plans to operate in.

I think this will make the naval part of the game much better and challenging.

RE: Very Important Consideration

Posted: Sun May 09, 2010 8:26 pm
by cpdeyoung
This is an important point as the attacks from land based air are murderous.  I like your idea, and I encourage adding "coastal" and "high seas" subzones, with only "coastal" being attackable from land.
 
Chuck

RE: Very Important Consideration

Posted: Sun May 09, 2010 11:48 pm
by Hairog
I concur. Good idea.

RE: Very Important Consideration

Posted: Mon May 10, 2010 8:16 am
by borsook79
It is a good point. Another great fault of AI is that it creates very tight multi-line fronts. With e.g. 3 rows of units they have nowehere to retreat to, and very often is the reason for most AI losses.

RE: Very Important Consideration

Posted: Thu May 13, 2010 2:09 pm
by AH4Ever
ORIGINAL: cpdeyoung

This is an important point as the attacks from land based air are murderous.  I like your idea, and I encourage adding "coastal" and "high seas" subzones, with only "coastal" being attackable from land.

Chuck

Ultimately more sea zones would be an improvement but while we are waiting. How about a modification that drastically reduces the chance of land based air units finding targets in the first place. This would simulate the range limitations which are not currently a factor.

I'm thinking if it can be modded it would most likely be in const.csv



RE: Very Important Consideration

Posted: Sat May 15, 2010 11:07 pm
by swatter555
Ill keep an eye out for a line in the const file.