Very Important Consideration
Posted: Sun May 09, 2010 5:58 pm
I think ToW has a decent AI, but a crippling fault in the game is the AIs use of naval resources. Whenever I play the Allies, the AI puts up a good fight for about a year and then its naval resources are pretty much exhausted for the rest of the game. One of the AIs key vulnerabilities is ground based airstrikes. I like having ground based airstrikes, but the AI gets decimated over time, especially considering how much it commits itself. I don't complain without offering solutions, so here goes:
1.) Sea Zones need to have air superiority also. Whenever an air unit does a naval strike, an air superiority calculation is made taking into consideration both sides fighter units in range, leading to possible loss of strength and/or turning away of the attacking tac bomber.
2.) The AI should try hard to establish air superiority in sea zones it plans to operate in.
I think this will make the naval part of the game much better and challenging.
1.) Sea Zones need to have air superiority also. Whenever an air unit does a naval strike, an air superiority calculation is made taking into consideration both sides fighter units in range, leading to possible loss of strength and/or turning away of the attacking tac bomber.
2.) The AI should try hard to establish air superiority in sea zones it plans to operate in.
I think this will make the naval part of the game much better and challenging.
