[SUGGESTION] Tech boost from ship scrapping
Posted: Tue May 11, 2010 9:20 am
The concept of tech boost via advanced ship scrap is very good as it offers to players choices to do : keep the advanced ship for an immediate boost to fleet power, or scrap it in order to have a chance to learn an unknown tech. Really a very good concept. Alas, actually it seems that it does not work like that in DW : the tech boost is systematic, and moreover it happens even with nearly old obsolete design, the trigger appearing to be that the ship design is from an another race family. The consequence is that the tech boost is far too much. For example, after a pirate faction joined my empire, I decided to scrap all pirate ships : the result was a huge tech boost, but really huge, whereas their design was pretty obsolete. More weird : I learnt how to colonize swamp planet after scrapping one of the pirate frigate! [&:]
To summarize, in my opinion, the tech boost from ship scrapping need the following tweaks:
1. Allow a tech boost for a researched component only if that component is on the ship being scrapped.
2. The amount of the tech boost should scale with the race design intelligence* ratio. This ratio would represent the difficulty for stupid race to learn design from intelligent race, and conversely.
3. The amount of the tech boost could be sufficient to learn the tech, but in this case the remaining tech points should be lost. Dismounting a maxos blaster should not help you learn the concussion beam tech for example.
4. Tech boost should not be 100% garanteed. Again, the occurence should scale with race design intelligence ratio.
*: Player racial intelligence / Scrapped design racial intelligence
Thank for reading, and sorry for my bad english.
(I hope a dev will see that post and inverstigate/study the topic).
To summarize, in my opinion, the tech boost from ship scrapping need the following tweaks:
1. Allow a tech boost for a researched component only if that component is on the ship being scrapped.
2. The amount of the tech boost should scale with the race design intelligence* ratio. This ratio would represent the difficulty for stupid race to learn design from intelligent race, and conversely.
3. The amount of the tech boost could be sufficient to learn the tech, but in this case the remaining tech points should be lost. Dismounting a maxos blaster should not help you learn the concussion beam tech for example.
4. Tech boost should not be 100% garanteed. Again, the occurence should scale with race design intelligence ratio.
*: Player racial intelligence / Scrapped design racial intelligence
Thank for reading, and sorry for my bad english.
(I hope a dev will see that post and inverstigate/study the topic).