3 Variations on 17
Posted: Thu May 30, 2002 7:48 am
I've now tried scenario 17 three times now with interesting results in the very first week. I picked the Allied side, with historical setttings and sub control in my hands.
The first time the AI obviously started to get ready to go into Lunga. All I could do was move my AC TF up south of Guadelcanal and sure enough, it zoomed in "for the kill" after the Japanese carriers. Surprisingly, I got the first attack and actually flamed two of the three carriers. But I couldn't stop the counterattacks and both of my carriers were underwater before you could blink.
So I tried again, this time determined not to put my carriers into "harms way" right off the bat. First off I disbanded my existing TFs and rebuilt them. If there is anything that Pacwar taught me over the years it is that Allied flak is useless before 1943, so there is no point in putting cruisers in with carriers early in the war. Instead I just added 4 destroyers to the 2 carriers and put the rest of the ships into a surface TF. I then sent both of them into the middle of the map, far enough south to avoid Japanese reactions but positioned well to react anywhere.
Sure enough, this time the AI went after G-G. Surprisingly, the air attacks on Port Moresby weren't too good. I was also very pleasently surprised at the F-5/P-38 photo recon planes - they do a very nice job of scouting out bases. I sent the Aussie surface fleet up towards Port Moresby and had the US fleets go towards G-G. The surface fleet seemed surprisingly slow in comparison with the AC TF.
So I sent my AC TF off to a point south of G-G, as well had the Aussie surface fleet on its way to PM divert to G-G. The first surface battle was bloody, but several Japanese ships were sunk. I was surprised by the number of "critical" hits on both sides, but as smaller caliber weapons came to play, "regular" hits also occured.
But once again I hadn't "set" things quite right. I had the surface fleet on "remain" instead of "withdraw", so sure enough, come daylight, the Japanese LBA and CBA creamed the Aussie fleet. Then to my surprise I saw that my ACTF was NORTH of New Guinea and BETWEEN the Japanese ACTF and the LBA! Once again, my fleet got off the first strike. But this time it only got one minor hit. I needn't say what happened to my ships. The most surprising part of this campaign day, however, was the number of sorties that my LBA carried out from both PM and Australia.
Fortunately, I was saving, so I went back to the previous save, and changed the settings on the surface fleet ( to "retire" ) and for the ACTF ( "don't react" ). The night surface battle was quite similar, but fortunately, my TF got away in the night. But neither my ACTF nor the PM air could get off any attacks this time because the weather was bad. But the Japanese air could and attacked PM, with marginal results.
The next day, my ACTF still couldn't find any Japanese ships, and started to go home. But the previous evening my US cruiser TF arrived at G-G and creamed a big transport TF nicely, once again getting away clean in the dark. Once more LBA from Australia did a number on Japanese transports too, despite the PM boys getting another holiday.
As a bonus near the end of the turn, one of my subs put two torps into one of the Japanese carriers - it will be going back to port for quite a while I suspect.
So, all-in-all, a promising feel to the game. I'm even starting to get a handle on moving "resources" around. One thing that is obvious though, with such limited resources during the first few weeks of the campaign game, the Allied player ought to hold back as much as possible.
Dave B
The first time the AI obviously started to get ready to go into Lunga. All I could do was move my AC TF up south of Guadelcanal and sure enough, it zoomed in "for the kill" after the Japanese carriers. Surprisingly, I got the first attack and actually flamed two of the three carriers. But I couldn't stop the counterattacks and both of my carriers were underwater before you could blink.
So I tried again, this time determined not to put my carriers into "harms way" right off the bat. First off I disbanded my existing TFs and rebuilt them. If there is anything that Pacwar taught me over the years it is that Allied flak is useless before 1943, so there is no point in putting cruisers in with carriers early in the war. Instead I just added 4 destroyers to the 2 carriers and put the rest of the ships into a surface TF. I then sent both of them into the middle of the map, far enough south to avoid Japanese reactions but positioned well to react anywhere.
Sure enough, this time the AI went after G-G. Surprisingly, the air attacks on Port Moresby weren't too good. I was also very pleasently surprised at the F-5/P-38 photo recon planes - they do a very nice job of scouting out bases. I sent the Aussie surface fleet up towards Port Moresby and had the US fleets go towards G-G. The surface fleet seemed surprisingly slow in comparison with the AC TF.
So I sent my AC TF off to a point south of G-G, as well had the Aussie surface fleet on its way to PM divert to G-G. The first surface battle was bloody, but several Japanese ships were sunk. I was surprised by the number of "critical" hits on both sides, but as smaller caliber weapons came to play, "regular" hits also occured.
But once again I hadn't "set" things quite right. I had the surface fleet on "remain" instead of "withdraw", so sure enough, come daylight, the Japanese LBA and CBA creamed the Aussie fleet. Then to my surprise I saw that my ACTF was NORTH of New Guinea and BETWEEN the Japanese ACTF and the LBA! Once again, my fleet got off the first strike. But this time it only got one minor hit. I needn't say what happened to my ships. The most surprising part of this campaign day, however, was the number of sorties that my LBA carried out from both PM and Australia.
Fortunately, I was saving, so I went back to the previous save, and changed the settings on the surface fleet ( to "retire" ) and for the ACTF ( "don't react" ). The night surface battle was quite similar, but fortunately, my TF got away in the night. But neither my ACTF nor the PM air could get off any attacks this time because the weather was bad. But the Japanese air could and attacked PM, with marginal results.
The next day, my ACTF still couldn't find any Japanese ships, and started to go home. But the previous evening my US cruiser TF arrived at G-G and creamed a big transport TF nicely, once again getting away clean in the dark. Once more LBA from Australia did a number on Japanese transports too, despite the PM boys getting another holiday.
As a bonus near the end of the turn, one of my subs put two torps into one of the Japanese carriers - it will be going back to port for quite a while I suspect.
So, all-in-all, a promising feel to the game. I'm even starting to get a handle on moving "resources" around. One thing that is obvious though, with such limited resources during the first few weeks of the campaign game, the Allied player ought to hold back as much as possible.
Dave B