Army by Army Mode
Posted: Sun May 16, 2010 2:39 am
				
				 Just in case anyone is getting into this somewhat more in depth manner of playing; I have a couple of tips for managing your turn.  I am really just now becoming familiar with it-as I am gearing up for multi player games.  I will add to this as I gain more firm info.  
 
Army by army mode is considerably more complicated that WEGO (WEGO was my mode until this time). If you try to use the same management practices in army by army mode as you did in WEGO, your turns will really drag out. It will get frustrating looking for unactivated units.
 
A common difficulty in the A by A mode is not being able to advance out of the military phase. The cause of this malady is some army/armies not having been activated. If you just look around the map and activate units that you have something in mind for, you will be going back through the whole force later on. To avoid confusion you might as well just start it at the beginning-each time. This situation grows more difficult as the war develops; you have many more armies-most of which will not be doing anything but holding the trench line each turn-those must be activated also.
 
What I have come up with to speed this process is simply to pick the main army on one of the fronts-and just start activating. Activate the first one-if there is an attack or movement, plot it along with any possibly coordinated army (rare occasion)-hit the green arrow to finish with that army (conduct battle as need be) and hit the "next" key-that will take you to the next army. As there will eventually be many armies that are not really doing anything, you will be hitting the activate button then the green arrow-and will be done with that one. This can all be done with the mouse, but it will take longer.
 
So, you click activate, click the green arrow, hit "next" key, click activate, click green arrow, hit the "next" key-one hand on mouse and one one the keyboard. You will go through your entire force in a couple of minute and not miss a single army. Not only is this method faster (much faster), but it will likely save you from getting burned out going around in circles.
 
When you are done with one nation you may have to click on another nations territory or unit to begin the process for that nations armies.
 
The army listings on the right edge of the map change for each nation simply by clicking on that nations territory. The armies shown (and those down the list) will have an envelope on it to show that it had received orders (activated and moved/green arrow). If there is no envelope, then that army had not been activated-or the action arrow had not been clicked. If you click on the army emblem in the row on the right side the corresponding army will be centered on the map. The army (and any subordinate detachments) will also have the envelope on it if it had been successfully activated. If you are having a problem in finding an un-activated force, the army listing on the right is the best way to find it. To search for a unit that has the activation grayed out is a waste of time. You will skip right past the problem unit as it may appear to be activated, but the arrow was not clicked. This can only happen to one army at a time, so it should not be a problem (after the first time that is).[;)]
 
 
 
 
			Army by army mode is considerably more complicated that WEGO (WEGO was my mode until this time). If you try to use the same management practices in army by army mode as you did in WEGO, your turns will really drag out. It will get frustrating looking for unactivated units.
A common difficulty in the A by A mode is not being able to advance out of the military phase. The cause of this malady is some army/armies not having been activated. If you just look around the map and activate units that you have something in mind for, you will be going back through the whole force later on. To avoid confusion you might as well just start it at the beginning-each time. This situation grows more difficult as the war develops; you have many more armies-most of which will not be doing anything but holding the trench line each turn-those must be activated also.
What I have come up with to speed this process is simply to pick the main army on one of the fronts-and just start activating. Activate the first one-if there is an attack or movement, plot it along with any possibly coordinated army (rare occasion)-hit the green arrow to finish with that army (conduct battle as need be) and hit the "next" key-that will take you to the next army. As there will eventually be many armies that are not really doing anything, you will be hitting the activate button then the green arrow-and will be done with that one. This can all be done with the mouse, but it will take longer.
So, you click activate, click the green arrow, hit "next" key, click activate, click green arrow, hit the "next" key-one hand on mouse and one one the keyboard. You will go through your entire force in a couple of minute and not miss a single army. Not only is this method faster (much faster), but it will likely save you from getting burned out going around in circles.
When you are done with one nation you may have to click on another nations territory or unit to begin the process for that nations armies.
The army listings on the right edge of the map change for each nation simply by clicking on that nations territory. The armies shown (and those down the list) will have an envelope on it to show that it had received orders (activated and moved/green arrow). If there is no envelope, then that army had not been activated-or the action arrow had not been clicked. If you click on the army emblem in the row on the right side the corresponding army will be centered on the map. The army (and any subordinate detachments) will also have the envelope on it if it had been successfully activated. If you are having a problem in finding an un-activated force, the army listing on the right is the best way to find it. To search for a unit that has the activation grayed out is a waste of time. You will skip right past the problem unit as it may appear to be activated, but the arrow was not clicked. This can only happen to one army at a time, so it should not be a problem (after the first time that is).[;)]