Thanks for the kind words hermanhum.
I am building an html "interface" that has maps, photos, narrative, spreadsheets and hyperlinks.
I also play a game called Blitzkrieg by Nival Interactive and discovered that I could use command line switches on the game shortcut to start the game with a particular map loaded. So, I figured out how to place hyperlinks on top of an image to make an "interactive" map where a player could click on an area of the map and launch a game with a map that represents that area. This gives the player some perspective on where the battle takes place. Blitzkrieg has a career that can be tracked in-game and mission/campaign editor. The player add screenshots from the battles on the html page as a kind of battle report. The drawback is that the missions are linear with no consequence for losing a battle other than having to replay it until you win and then proceed.
Then I purchased WC-NAW for naval battles. It is very easy to build scenarios and the ship list is fairly large. The maps are just blue water so it can represent anywhere that isnt near coastline. Unfortunately there speed restrictions and no merchant ships for convoy missions.
I have a very large satellite image of the world from Wikimedia. I cut portions of it to serve as tactical maps such as the North Sea, North Atlantic, South Pacific, etc. So, for example, on a mission for Germany to send its fleet to China in 1934, it would have a series of images such as North Sea, English Channel/French Coast, Spain, South Africa, India and finally Pacific/South China Sea. Each image/map has a highlighted square hyperlink to launch the battle.
Then I purchased Silent Hunter 3 by Ubisoft and became quite smitten. SH3 has a great world map, mission/campaign editor, and a career track. I like SH3 Commander because the personnel and crew html files that can be created and added to the "interface" pages. SH3 could supplement WC-NAW on a strategic scale.
Finally I purchased H3ANW for its Command Room qualities. I figured H3ANW and WC-NAW had common warships; H3 and SH3 have common merchant ships; and SH3 was moddable so that surface ships can be added as environment. I planned on building the same campaign in each game and have updates from one game appear in the other as news briefs. Just an immersion thing, I suppose. Blitkrieg would be for the land lubbers and I was hoping to be able to create output text files using LUA scripts. This can overwrite the radio reports in SH3 so that while playing SH3 you can receive a radio report about the outcome of a Blitzkrieg battle.
I still would have no AI except that which is built into each separate game. I was hoping to use H3 to coordinate all three. No game exports data files easily, if at all. Only SH3 has the ability to customize incoming radio messages. I was hoping that data files that were created would update MS Excel spreadsheets on the "interface", so the user wouldnt have to do it manually.
But instead the campaigns would be purely scripted for a single-player campaign with statistics stored in SH3 and BK career statistics. You can be awarded medals and so forth. For H3 and WC-NAW, if the player wished to, they could update the spreadsheets and strategic map manually to chart their progress.
So I am in the process of creating a campaign from 1934 to present day in H3 and will build campaigns/missions in the other two game based on the AI's actions.
There seems to be an interest in MP matches so I am thinking about using the "interface" as a platform for MP games. The same restrictions exist so players would have to update spreadsheets and so forth manually. Screenshots can be added for eye candy. If there is an interest in it, I would love to have one or more players for each country in a grand MP campaign. It would be like a free MMORPG except instead of everything on-line, matches would be direct IP connections between players. The interface could be a webpage that has links to purchase games, download maps/mission/mods, and check progress on the strategic map that is updated by an administrator. Some games lend themselves to PBM or PBEM. This could allow offline players to participate.
I have the ability at work to print html pages to a pdf format that retains the hyperlinks. This way players would just download a mision sheet that has all the maps, photos, etc on it and not have to download all the files associated with the html page.
This way, SH3 multiplayers could play MP SH3; H3 players could play H3 MP matches, and so on. I am not terribly excited about historical missions but that would be up to the players. If I played Germany I would want the Netherlands and China as an ally to open up Asia-Pacific scenarios.
Sorry to be so verbose. I dont think I have written this much in all my forum postings combined. I suppose it is a solicitation if people would like to contribute. The Blitzkrieg forum at
Panzer-Blitz Forum is creating a series of new improved BK campaigns, and of course subsim and this site has a lot of content for SH3 and H3.
I played Eve Online for some time and liked the grand scope of it. Didnt like paying $15 per month though. This represents my alternative.
Anyways, that's all I have now. Updates can be found here in the future.