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Add xenophobia!
Posted: Sun May 23, 2010 8:14 pm
by Falokis
I would love to see xenophobia as a trait for certain races or as a game winning option. What I mean by this, I would like to see (insectoid, for example) races hate others so much they won't even assimilate them. They would rather wipe them out and then take over the planet. I personally don't understand why this isn't the way it is already seeing how certain races hate each other.
RE: Add xenophobia!
Posted: Sun May 23, 2010 8:46 pm
by Shark7
Try bombarding a planet or two and see what happens... [;)]
RE: Add xenophobia!
Posted: Sun May 23, 2010 8:51 pm
by Falokis
ORIGINAL: Shark7
Try bombarding a planet or two and see what happens... [;)]
I understand I can do it, but it's a tactic I would like to see the certain AI prefer to invasion or assimilation.
RE: Add xenophobia!
Posted: Sun May 23, 2010 11:43 pm
by thiosk
I agree. Might spice things up to know the buggers tend to scathe planets rather than invading.
I also think planetary populations should be "eaten" by this type of invader, perhaps they get larger, but more temporary bonuses from "assimilation" as they are actually enslaving/engulfing the millions they captured in the invasion.
RE: Add xenophobia!
Posted: Mon May 24, 2010 12:23 am
by Falokis
Another thing is the game doesn't even allow me to play a xenophobic play style. If I have a good empire, other races naturally migrate to my planets.
I don't want them [:@]
Just give a check box that won't allow migration or/and migration isn't optional for certain races.
RE: Add xenophobia!
Posted: Mon May 24, 2010 8:23 am
by thiosk
I guess im a xenophobe as well.
Remember the Harvesters in MoO 3?
They were broken too.
RE: Add xenophobia!
Posted: Mon May 24, 2010 10:21 am
by Astax
Moo3 was broken.
RE: Add xenophobia!
Posted: Mon May 24, 2010 4:28 pm
by Wade1000
Check out the 'Unoficial Patch Mods': Vanilla, Strawberry, Tropical, or Chocolate for Master of Orion 3.
Vanilla fixes bugs and finishes some refinement and does not change intended gameplay or appearence.
http://www.ataricommunity.com/forums/sh ... st10479699
http://www.moo3.at/mods/index.php?actio ... t&catid=17
http://www.moo3.at/files/patches.php
RE: Add xenophobia!
Posted: Mon May 24, 2010 6:45 pm
by Falokis
Not exactly what I was looking for, but that looks like a good project. I'm might try it out and see what I think of it. I'm no modder or I would do it myself. The rules would be simple if anyone wants to help me out.
1. Races can mix inside their sub-class (insectoid with insectoid, humanoid with humanoid, etc), but will not mix with other sub-classes when invading or colonizing.
2. They will not migrate to enemy sub-race territory or swap alliances.
3. Enemy sub-races exterminate rather than colonize.
Modding is never simple, but if anyone that can do it is bored, I will thank you for it.
RE: Add xenophobia!
Posted: Mon May 24, 2010 9:02 pm
by taltamir
ORIGINAL: Wade1000
Check out the 'Unoficial Patch Mods': Vanilla, Strawberry, Tropical, or Chocolate for Master of Orion 3.
Still broken... chocolate is the closest to playable that MOO3 ever got... but it is still a broken game.
RE: Add xenophobia!
Posted: Mon May 24, 2010 9:11 pm
by thiosk
ORIGINAL: taltamir
ORIGINAL: Wade1000
Check out the 'Unoficial Patch Mods': Vanilla, Strawberry, Tropical, or Chocolate for Master of Orion 3.
Still broken... chocolate is the closest to playable that MOO3 ever got... but it is still a broken game.
Broken, and still one of the greatest disappointments of my life (i've had a generally happy life). Thats why I have high hopes for DW, nothing has yet come close to recapturing the spirit for me.
RE: Add xenophobia!
Posted: Mon May 24, 2010 9:25 pm
by taltamir
ORIGINAL: thiosk
ORIGINAL: taltamir
ORIGINAL: Wade1000
Check out the 'Unoficial Patch Mods': Vanilla, Strawberry, Tropical, or Chocolate for Master of Orion 3.
Still broken... chocolate is the closest to playable that MOO3 ever got... but it is still a broken game.
Broken, and still one of the greatest disappointments of my life (i've had a generally happy life). Thats why I have high hopes for DW, nothing has yet come close to recapturing the spirit for me.
I have to agree... I preordered the game, MOO2 is one of my favorite games of all time. Right up there with games such as mortal kombat (original), star control 2, and masters of magic.
I keep on coming back and retrying MOO3 every now and then in futile hopes that I was too harsh on it or that modders managed to fix it... I tried chocolate 2 weeks ago; it was a valiant effort (I ran the game unmodded first for comparison), vut I don't see the game as fixable without the source code to modify.
RE: Add xenophobia!
Posted: Mon May 24, 2010 11:51 pm
by thiosk
star control 2,
Ah ha. Finally reminded me to fix my avatar.
CHA CHING.
RE: Add xenophobia!
Posted: Tue May 25, 2010 12:00 am
by the1sean
ORIGINAL: Falokis
1. Races can mix inside their sub-class (insectoid with insectoid, humanoid with humanoid, etc), but will not mix with other sub-classes when invading or colonizing.
2. They will not migrate to enemy sub-race territory or swap alliances.
3. Enemy sub-races exterminate rather than colonize.
Noneof this has to be hard-coded, it could be a simple popup like in MoO2. Give players the choice!
RE: Add xenophobia!
Posted: Tue May 25, 2010 12:11 am
by Falokis
ORIGINAL: the1sean
ORIGINAL: Falokis
1. Races can mix inside their sub-class (insectoid with insectoid, humanoid with humanoid, etc), but will not mix with other sub-classes when invading or colonizing.
2. They will not migrate to enemy sub-race territory or swap alliances.
3. Enemy sub-races exterminate rather than colonize.
Noneof this has to be hard-coded, it could be a simple popup like in MoO2. Give players the choice!
Yep. I said in one of the posts just add a check box in options, but I'll look into MoO2.
RE: Add xenophobia!
Posted: Tue May 25, 2010 12:14 am
by taltamir
ORIGINAL: thiosk
star control 2,
Ah ha. Finally reminded me to fix my avatar.
CHA CHING.
I love your avatar! btw... you know that they open sourced star control 2? and you can get it here:
http://sc2.sourceforge.net/
(it has been improved since as well... and works on modern machines)
RE: Add xenophobia!
Posted: Tue May 25, 2010 2:07 am
by thiosk
Yep.
When I get bored of modern gaming I slap it in and pound out most of the game in an evening (i know my way around a crashed ur-quan warp pod)
Dear Matrixgames:
Please open moddability to enable the development of starcontrol 2 style adventure games based on the DW engine.
Would be awwweeesome.
RE: Add xenophobia!
Posted: Tue May 25, 2010 5:35 am
by Falokis
ORIGINAL: Shark7
Try bombarding a planet or two and see what happens... [;)]
Ah, another thing about this.
If I was an insectoid race, shouldn't bombarding a planet full of humanoids make other insectoids like me more? If insectoids dislike humanoids instinctively, shouldn't this make other insectoids happy with me and vice versa?
RE: Add xenophobia!
Posted: Tue May 25, 2010 5:41 am
by taltamir
ORIGINAL: Falokis
ORIGINAL: Shark7
Try bombarding a planet or two and see what happens... [;)]
Ah, another thing about this.
If I was an insectoid race, shouldn't bombarding a planet full of humanoids make other insectoids like me more? If insectoids dislike humanoids instinctively, shouldn't this make other insectoids happy with me and vice versa?
they might be creepy and nasty looking, but that doesn't mean we condone genocide...
Think about it, no matter how enlightened you are, a race of insects would creep you out... imagine maggots crawling in decaying flesh, thats "cute babies" to them... they are scary and creepy and nasty and give you the heebi gibbies... But that is not reason to applaud their genocide.
RE: Add xenophobia!
Posted: Tue May 25, 2010 5:45 am
by thiosk
Xeno culture is best studied through a rifle scope.