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No Stacking...

Posted: Tue May 25, 2010 7:54 pm
by SlapBone
In World War I...really?

RE: No Stacking...

Posted: Wed May 26, 2010 5:55 am
by Lord Zimoa
The Commander series never used it and it also just does not fit the overall design in our eyes.

It is a matter of choice and preference I guess, but we feel the Commander game design concept is better off without stacking.

RE: No Stacking...

Posted: Wed May 26, 2010 9:30 am
by vonRocko
WW1 with this engine? I liked the "Commander" games,but with hardly any AI,I stopped playing them. I am very dubious about this one. It seems like the wrong war for this engine.
I like WW1 games, and maybe this will work. My fingers are crossed.

RE: No Stacking...

Posted: Wed May 26, 2010 10:29 am
by Lord Zimoa
WW1 with this engine?

I posted this already on The Wargamer, but it is a complete new engine.

I do not want to go too technical but it is really a complete new engine, and I mean complete new code, previous Commander games were written in Java this one in C++, a complete new written AI, especially focused on WW1, support of LUA scripting so highly moddable and perfect integration of Slitherine`s excellent FOG PBEM system.

So it is in the tradition of Commander, but really a new game, new code and new AI in every aspect. Of course we preserved many great design features of the original series....

And we, right from the start, involved the great Commander Community, we are very proud the guys behind the CEAW Grand Strategy modification are helping us and looking over our shoulders as advisors and testers.

It will allow bigger and more complex maps to be displayed and better support for low end machines with a much faster graphics engine. It will work on smaller netbooks and full wide screen support.

Cheers,

Tim aka LZ

RE: No Stacking...

Posted: Wed May 26, 2010 4:03 pm
by vonRocko
OK Thanks LZ. It all sounds good! As a WW1 fan, I'm sure I will purchase this. Good luck with it and put a good ai man on the job![;)]

RE: No Stacking...

Posted: Wed May 26, 2010 9:26 pm
by marklv
I've always loved the Commander games, but have to admit that the weak AI was the negative factor. However I agree with not stacking - who needs it?