ORIGINAL: Franklin Nimitz
An explicit "stop" button would be nice, but you have to work with what you have.
Actually, I suggested that around 2 or 3 years ago: a dedicated stop-button. Dave dismissed it. For instance, say you have a column of relatively light but fast moving vehicles (say trucks, jeeps and motorcycles), the entire column will "bump" into an enemy ambush, especially with low aggro settings, and will experience an evil amount of casualties, since they're fired at by an ambush party while they're moving.
In real life, a commander would give the order to dismount and find some cover, and the following units would halt on their own (due to the sounds/signs of fighting and gun fire) most likely, without having to wait for orders (to stop) from a high rank in the command chain.
The fire command is the only way to stop such units (if you're playing with order delay), so even if using it may sound gamey at first, it actually covers a hole/oversight in the engine's feature list and logic, imho.
ORIGINAL: DanO
Seems gamey to me. I'd have thought every order needs some order delay. Maybe there'd be no need for a reorg with a fire order, but there should still be a delay as it moves down the command structure.
While Dave and others argued that the engine focuses on macromanagement, and that it is not desired to boast micromanagement (since the player is supposed to control stuff at the top level, not the Coy level), I've long advocated a review of the order delay for detached units (say single platoons or companies).
With parts of the historical German doctrine at least, a Coy commander had some freedom regarding the execution of an attack, to some extent, and even to quite some extent on some occasions. At some stages of the war, this level of freedom used to go mainly for Bn commanders (say he was tasked to take village X at 15:00, he could set angle of attack, set up pincer movements, or whatever he liked, IF he would just attack and take/attack the objective around the scheduled time), but even Coy commanders had quite some freedom at times, when smaller objectives had to be reached/taken.
Now, a Coy does not have the same prep time as a fully fledged Bn or even a division, though, so the delay for a company should be reduced, if not disabled (depending on situation and type of order: was a move order issued or a attack order?) for what I'd call
"local" decisions. At least a detached company (given a move order by the player) should not run into the enemy at full speed (which it does currently, due to the order delay) and then be shot to pieces because the player can't stop it (unless he uses the fire command), as a Coy in real life would just stop immediately and try to find some cover and stay put to evaluate the situation (and the size of the enemy formation).
The current inflexible order delay does not cater for that.