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Is this complex strat possible in the game?
Posted: Sat May 29, 2010 10:55 am
by Szkeptik
I'm playing on a ring galaxy. My Empire is in the core, and there is a large void between me and the four AIs on the ring.
I want to invade the ring, but it's difficult to find an empty spot to establish a beachhead. My idea was to design a starbase (not starport!) that I would build in the void, not too far away from the enemy systems. It would have docking bays, cargo holds and shipyards. Of course there would be no stars anywhere nearby, so I couldn't use energy collectors. I would then use this starbase as a staging area where my invading fleet could refuel and repair, and I could also build new ships.
The problem is that I would need a constant fuel and component supply to the starbase to keep things going. Is this possible? Can I get the freighters to resupply the starbase in the middle of nowhere?
RE: Is this complex strat possible in the game?
Posted: Sat May 29, 2010 11:30 am
by 2guncohen
Never tried it before.
I wonder if you can convert a capital ship in your concept idea hmmm
[:)]
RE: Is this complex strat possible in the game?
Posted: Sat May 29, 2010 11:52 am
by Webbco
I tried this once before for similar strategic reasons. I noticed that private sector ships never seemed to drop off fuel to the station so it never had any real value. This was back in March and on an earlier version, it maybe different now but I haven't tested it to see.
RE: Is this complex strat possible in the game?
Posted: Sat May 29, 2010 12:02 pm
by Keston
Wonder how the freighter system works. Logically, freighters would respond to demand if you stationed a fleet there.
RE: Is this complex strat possible in the game?
Posted: Sat May 29, 2010 12:19 pm
by Erik Rutins
I believe I did something similar in a previous test game and it did work, but honestly I would have to test it again to be sure. I believe it should work though, from what I know of how the system works, but it may take time for the system to adjust to the new space port if its location is really far away from the existing routes.
RE: Is this complex strat possible in the game?
Posted: Sat May 29, 2010 12:49 pm
by Canute0
It should work, you can find an abandon Spaceport during the gameplay mosttime which stay in deep space. You can build ships there too.
The only problem will be, you dont have any raw resources there, anything you need need to be delivered and this takes time.
I would suggest to use a resupply ship at first refuel point.
Invade a smaller or not well defended bigger enemy colony and start your expansion from there.
Btw forget repairs for anything that is smaller then a cruiser. Since ships dont get expierence at DW, just scap the ship and build a new one at home.
RE: Is this complex strat possible in the game?
Posted: Sat May 29, 2010 12:54 pm
by Shark7
If you are going to do that, choose a good fuel type gas cloud and make sure you put some gas/luxury extractors on the design. Also enough energy collectors that it doesn't need to use fuel itself. I've done it, it does work, though for refueling you will need to move your fleets there manually, then refuel at nearest once at that base.
RE: Is this complex strat possible in the game?
Posted: Sat May 29, 2010 1:14 pm
by Bartje
This is neat to hear, It would be even neater if the AI would use it too! [:)]
Such halfway stations would have a lot of strategic value!
RE: Is this complex strat possible in the game?
Posted: Sat May 29, 2010 2:43 pm
by Yarasala
In my current game the AI used a resupply ship at a gas cloud in my territory as staging area.
RE: Is this complex strat possible in the game?
Posted: Sat May 29, 2010 3:13 pm
by the1sean
Yeah, I am glad they fixed the resupply ship bug.
RE: Is this complex strat possible in the game?
Posted: Sat May 29, 2010 3:59 pm
by lordxorn
I have seen my frieghters supply a distant starbase with fuel tanks, just make sure you include in your design a huge capacity to be able to support a good sized fleet.
RE: Is this complex strat possible in the game?
Posted: Sat May 29, 2010 4:51 pm
by Astax
It be nice if they added fuel freighters

They would make awesome strategic targets.
Fuel is a problem in the game. I tend to add a lot of fuel tanks to my war ships so they can operate much longer.
Do energy collectors work on ships at all? I would be all for reducing my fuel consumption
RE: Is this complex strat possible in the game?
Posted: Sat May 29, 2010 6:53 pm
by Astorax
Astax, yes, energy collectors do work on ships. Of course, said ships need to be stationary, somewhat reducing the usefulness. Put them on all warships since they tend to park somewhere for awhile doing nothing until they need to spring into action.
Anyways, the point is that the ship/base needs to be stationary for them to work.
RE: Is this complex strat possible in the game?
Posted: Sun May 30, 2010 2:45 am
by Astax
Thats good. I hate running out of fuel just idling my fleet!
RE: Is this complex strat possible in the game?
Posted: Sun May 30, 2010 12:35 pm
by taltamir
its impractical to do something like that.... just use a refueling base... alternatively, make FRIENDS... your fleets WILL refuel in planets / ports that belong to non hostile empires... so if you are at war with empire A, well... attack their planets on the border with empire B, empire B will gladly sell you fuel.
the second most practical solution is to just use a feruling ship. It is actually a gas mining ship and a fueling depo... a massive mobile gas mining station.
it will provide all the fuel you need.
Also, I think collectors work anywhere, as long as you are sitting still they work, even without a sun.
RE: Is this complex strat possible in the game?
Posted: Sun May 30, 2010 1:31 pm
by Shark7
ORIGINAL: taltamir
its impractical to do something like that.... just use a refueling base... alternatively, make FRIENDS... your fleets WILL refuel in planets / ports that belong to non hostile empires... so if you are at war with empire A, well... attack their planets on the border with empire B, empire B will gladly sell you fuel.
the second most practical solution is to just use a feruling ship. It is actually a gas mining ship and a fueling depo... a massive mobile gas mining station.
it will provide all the fuel you need.
Also, I think collectors work anywhere, as long as you are sitting still they work, even without a sun.
And then they send whiny messages about your ships in their territory.
Refueling ships are fine for temporary solutions.
Forward bases with refueling and repair capability along the perimeter of the empire are a good idea though. Patrol fleets won't have to move all the way back to the home planet to repair minor damage.
RE: Is this complex strat possible in the game?
Posted: Sun May 30, 2010 1:37 pm
by taltamir
And then they send whiny messages about your ships in their territory.
Yea, its quite hilarious that they tell me to remove the ships from their systems... so I look and what do I see? my ships are REFUELING in their systems...
I have made a bug report about that and asked for there to be an exception for auto-refuel function, and a grace period as well.
Refueling ships are fine for temporary solutions.
They really only need to last until you conquer your first planet... once you do you can refuel there.
RE: Is this complex strat possible in the game?
Posted: Mon May 31, 2010 4:44 pm
by Astorax
Taltamir, there has to be some radiant energy for the collectors to, well, collect. Thats why you get less energy collected the further out from a sun you are in a system. Go to a gas field with no star or anything and just idle - no energy collection because there is nothing to collect. Contrariwise, you can collect energy at black holes, even though it has no sun, because it does radiate energy (look at description of it).
RE: Is this complex strat possible in the game?
Posted: Mon May 31, 2010 5:00 pm
by Dadekster
RE: Is this complex strat possible in the game?
Posted: Mon May 31, 2010 5:34 pm
by Astorax
lol Dadekster, I was talking about the ingame description of them [;)]