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order crib bug

Posted: Tue Jun 01, 2010 6:05 pm
by Tenzan
Units that crib the order with an 'assaultat' time ignore the ordered start time and go off attacking.
The manual states that it shouldn't do this automatically

RE: order crib bug

Posted: Fri Jun 04, 2010 2:01 am
by Panther Paul
Thanks for reporting this.

One of our testers has reproduced this and its on the list to fix.

RE: order crib bug

Posted: Sat Jun 05, 2010 1:37 pm
by johnasl
I had this issue as well. Is there some other way to coordinate HQ assault times? I could not get a coordinated assault in my current game.

RE: order crib bug

Posted: Sat Jun 05, 2010 3:01 pm
by Redmarkus5
Same issue here - no surprise, I guess :)

RE: order crib bug

Posted: Wed Jul 07, 2010 11:13 pm
by Arjuna
This bug turned out to be a case of having the right code but the wrong data. Alas while I had saved the flag in the ScenTask ( ie the task used by the AI ) I had forgot to save the flag in the GameTask ( ie the task used by the UI ). Fixed.

RE: order crib bug

Posted: Fri Jul 09, 2010 5:11 pm
by johnasl
ORIGINAL: Arjuna

This bug turned out to be a case of having the right code but the wrong data. Alas while I had saved the flag in the ScenTask ( ie the task used by the AI ) I had forgot to save the flag in the GameTask ( ie the task used by the UI ). Fixed.
Good news! I'm not sure how other's are coordinating their attacks, if at all, but I've been waiting for this fix