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				 order crib bug
				Posted: Tue Jun 01, 2010 6:05 pm
				by Tenzan
				 Units that crib the order with an 'assaultat' time ignore the ordered start time and go off attacking.
 The manual states that it shouldn't do this automatically
			 
			
					
				 RE: order crib bug
				Posted: Fri Jun 04, 2010 2:01 am
				by Panther Paul
				 Thanks for reporting this.
 
 One of our testers has reproduced this and its on the list to fix.
			 
			
					
				 RE: order crib bug
				Posted: Sat Jun 05, 2010 1:37 pm
				by johnasl
				 I had this issue as well.  Is there some other way to coordinate HQ assault times?  I could not get a coordinated assault in my current game.
 
			 
			
					
				 RE: order crib bug
				Posted: Sat Jun 05, 2010 3:01 pm
				by Redmarkus5
				 Same issue here - no surprise, I guess 

 
			 
			
					
				 RE: order crib bug
				Posted: Wed Jul 07, 2010 11:13 pm
				by Arjuna
				 This bug turned out to be a case of having the right code but the wrong data. Alas while I had saved the flag in the ScenTask ( ie the task used by the AI ) I had forgot to save the flag in the GameTask ( ie the task used by the UI ). Fixed.
			 
			
					
				 RE: order crib bug
				Posted: Fri Jul 09, 2010 5:11 pm
				by johnasl
				 
 ORIGINAL:  Arjuna
 
 This bug turned out to be a case of having the right code but the wrong data. Alas while I had saved the flag in the ScenTask ( ie the task used by the AI ) I had forgot to save the flag in the GameTask ( ie the task used by the UI ). Fixed.
 
 Good news!  I'm not sure how other's are coordinating their attacks, if at all, but I've been waiting for this fix