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Setting "arrive at..."

Posted: Sun Jun 06, 2010 6:44 am
by Fred98
The time is currently 13:00 hours

I use the pathing tools and determine that a unit will take 80 mins to complete its move. If it begins now it will arrive at 14:20 hours.

But actually I want it to arrive at 16:00 hours.

The tutorial says I ought to delay the start till ……….you can all do the staff work.

I don’t want to do the staff work.

Instead of doing the staff work, I suggest that I be able to order that the move ends at 16:00 hours.

It seems you can change the end time when you issue an order. But the unit arrives at 14:20 hours instead of 16:00 hours.


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RE: Setting "arrive at..."

Posted: Sun Jun 06, 2010 9:26 am
by DanOppenheim
Lazy bugger. :P

I agree that'd be quite a handy thing to have.

RE: Setting "arrive at..."

Posted: Sun Jun 06, 2010 11:25 am
by henri51
ORIGINAL: Joe 98

Instead of doing the staff work, I suggest that I be able to order that the move ends at 16:00 hours.

I can just imagine Patton saying:"I want you to arrive at 1600, and I don't give a sweet sh*t when you start!"

ROFL...[:D]

Henri

RE: Setting "arrive at..."

Posted: Sun Jun 06, 2010 11:32 am
by FredSanford3
I think I saw where they want to implement Phase Lines into the AI in the future, which would functionally accomplish the same thing- i.e. order a unit to reach a location by a certain time.

RE: Setting "arrive at..."

Posted: Sun Nov 23, 2014 6:54 pm
by Fred98
Bump

RE: Setting "arrive at..."

Posted: Sun Nov 23, 2014 8:14 pm
by budd
Joe you might want to follow up on these questions here http://forums.lnlpublishing.com/forums/ ... series.28/ probably get a quicker response since command ops switched publishers and this forum got put in the cellar.