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Rising Sun

Posted: Fri Jun 18, 2010 9:54 pm
by Razz1
Stay tuned for the Rising Sun...........

RE: Rising Sun

Posted: Sat Jun 19, 2010 9:17 pm
by Anraz
Razz,  any information considering your plans? What are you planing to mod?

RE: Rising Sun

Posted: Sun Jun 20, 2010 4:38 am
by Razz1
Rising Sun is now complete waiting for next patch before release.

This is a historical modification of the Pacific War scenario.

All the graphic pictures have been updated.

All ships have been moved to orginal time of entry into the Pacific and location where possible.

Many ships deleted that were never in the Pacific.
Many ships have been added. ~100 events
Ships have been updated according to strength based upon Main guns.
Carriers have been updated to match number of planes carried.
Carrier escorts and sea tenders are added.
Added Light Crusiers
Corrected OOB of Pacific Campaign

Rising Sun Events include:

the refloating of Chinese Crusiers and the possibility to bring the WWI ships out of Mothballs.
Added Japanese ships under construction that were never completed in the war due to lack of materials. If you are a good Admiral you will have the PP to complete those ships.

This is very event intensive in order to match history.
For PBEM, a person can by tell the other player that you want to comission ships for PP.
This way you don't have to keep sending back and forth.
If there is a time in the game were you are unsure of spending the PP, you can tell the other player you want to choose the event.

Partisans may be decreased or increased in a future version.

Any ships brought to my attention will be added if source is verified.

A similation of Japanese subs with aircraft ability may be possible per Mikedubost. Will research this.

A consoldation of events may be considered for PBEM version.


EDIT:

Detection has been decreased so you will have to reconoiter more often. You do not always see the enemy even after scouting.
Search has to be successful.
Philippines has been strengthened alot. Should be able to last till March either against the AI or human.
China has been beefed up for defense.
San Diego is now in game.
Supply and flying of aircraft has been fixed for alot of cities.

RE: Rising Sun

Posted: Sun Jun 20, 2010 4:45 am
by Anraz
[&o]

RE: Rising Sun

Posted: Sun Jun 20, 2010 6:37 am
by jomni
I'll keep an eye on this.  The game is great but would really want more historical flavor like PacWar and WITP.

RE: Rising Sun

Posted: Sun Jun 20, 2010 3:46 pm
by Razz1
Here is a link for the picture upgrade

http://www.humyo.com/10434129/Units%20I ... -7anhHico8

Rename the folder Unit images to Unit imaged orginal.

Then you can extract it to D:\Storm over the Pacific\data\gfx

Edit: this link is for the ZIP

http://www.humyo.com/10434129/SOP%20Uni ... TI5HpF3r7o

RE: Rising Sun

Posted: Sun Jun 20, 2010 3:52 pm
by doomtrader
Razz, remember that when you are adding a ship by event, you can also adjust it's initial strength by adding param with the strength value at the end of the line

RE: Rising Sun

Posted: Sun Jun 20, 2010 5:52 pm
by Razz1
Sorry, here is a link to a zip file.

http://www.humyo.com/10434129/SOP%20Uni ... TI5HpF3r7o

RE: Rising Sun

Posted: Mon Jun 21, 2010 10:17 pm
by Razz1
Testing now. Looks like she is ready, working on some MadMan tests.

mu ha ha............

RE: Rising Sun

Posted: Tue Jun 22, 2010 4:20 am
by lordxorn
This looks to be promising, I have started to do the same but only scratched the surface of what you have accomplished.

I am however looking into a counter mod, and possibly a map mod. Japanese themed.

Do you plan to mod the counters as well?

RE: Rising Sun

Posted: Tue Jun 22, 2010 12:28 pm
by Razz1
No counters. Checking airstrike and Pearl Harbor balance now.

The graphic pictures are up and they really enhance the game, especially when zoomed out. The pictures work with all the scenarios.

RE: Rising Sun

Posted: Tue Jun 22, 2010 12:38 pm
by lordxorn
DELETE ME

RE: Rising Sun

Posted: Wed Jun 23, 2010 11:33 am
by Henri
Is it possible to put the file somewhere where it can be downloaded without opening an account on some server I am not familiar with?

Henri

RE: Rising Sun

Posted: Wed Jun 23, 2010 2:38 pm
by Razz1
you can open a free account.

RE: Rising Sun

Posted: Thu Jun 24, 2010 3:39 am
by doomtrader
ORIGINAL: Henri

Is it possible to put the file somewhere where it can be downloaded without opening an account on some server I am not familiar with?

Henri

We can host all mods, gfx packs etc at our forum, however somebody have to ask us about that (according to the IP law).

RE: Rising Sun

Posted: Thu Jun 24, 2010 8:57 am
by henri51
ORIGINAL: doomtrader

ORIGINAL: Henri

Is it possible to put the file somewhere where it can be downloaded without opening an account on some server I am not familiar with?

Henri

We can host all mods, gfx packs etc at our forum, however somebody have to ask us about that (according to the IP law).

Ok, I'm asking...[:'(]

Henri

RE: Rising Sun

Posted: Thu Jun 24, 2010 9:45 am
by oldspec4
I'll ask too..

RE: Rising Sun

Posted: Thu Jun 24, 2010 2:08 pm
by doomtrader
Yeah, ok.
I should watch my words better.

To be more specific. I can host a file at our forum, but only after a request of the mod creator.

RE: Rising Sun

Posted: Thu Jun 24, 2010 6:05 pm
by Razz1
Here we can see the value of the picture graphics from the Rising Sun when zoomed out.

Note: my ally from Australia is under seige at Port Darwin.

We have two level 3 Infantry divisions that have upgraded to heavy macine guns

Image

RE: Rising Sun

Posted: Thu Jun 24, 2010 6:07 pm
by Razz1
And here we see a Japanese Corps that is already begining to Charge with the Japanese flag waving.


Image