Page 1 of 1

ARD in Truk

Posted: Sat Jun 19, 2010 8:12 pm
by jshan
How do you get it to repair ships?

RE: ARD in Truk

Posted: Sat Jun 19, 2010 8:20 pm
by vonTirpitz
As long as the ARD is in port it simply adds its capabilities to repairing when you select the "Repair Ship" option for a particular vessel (Same if you had a regular repair ship in port). I believe it has limitations though and is more effective on smaller vessels such as subs and destroyers.

RE: ARD in Truk

Posted: Sat Jun 19, 2010 8:39 pm
by jshan
Thanks.

RE: ARD in Truk

Posted: Sat Jun 19, 2010 8:54 pm
by CapAndGown
That ARD has a limit of 10,000 tons. It will repair all major float damage. It will only work on one ship at a time. To use it, select a ship of less than 10,000 tons (subs usually) and chose the "repair ship" option for its repair mode.

RE: ARD in Truk

Posted: Sat Jun 19, 2010 9:46 pm
by jshan
Thanks.

RE: ARD in Truk

Posted: Fri Jun 25, 2010 4:46 am
by CaptBeefheart
I've fixed flotation damage on the North Carolina, so I think it can handle more than 10,000 tons unless its subsequently been nerfed.

RE: ARD in Truk

Posted: Tue Jun 29, 2010 2:17 pm
by findmeifyoucan
I find that pier side repair is faster than selecting Repair Ship. LOL

RE: ARD in Truk

Posted: Tue Jun 29, 2010 2:28 pm
by Don Bowen
ORIGINAL: findmeifyoucan

I find that pier side repair is faster than selecting Repair Ship. LOL

Been reviewed several times. Note that repair ships can aid in pierside repairs but a ship assigned to repair ship uses only the repair ship function.

If you want the best overall repair, do not use the repair ship repair option. Let the Repair module decide how to allocate them.

If you want a specific ship to get extra attention, use the repair ship option for it and let the remainding ships use port facilities. This is especially true for floating drydocks.

If you only have one ship, use pierside - it optimizes all port/repairship resources.

Repair ships are best used at smaller ports that lack the functions provided by a repair ship (or floating drydock). Also at a larger port when you have lots of activity and the port can get overloaded with repairs.

RE: ARD in Truk

Posted: Tue Jun 29, 2010 2:45 pm
by Bradley7735
ORIGINAL: Commander Cody

I've fixed flotation damage on the North Carolina, so I think it can handle more than 10,000 tons unless its subsequently been nerfed.

I doubt you've used the ARD at Truk to repair North Carolina. [;)]

ARD's have a set capacity. 3, 4, 10, 50, etc. That's how many 1,000 tons it can handle. you used a large ARD for NC (40k capacity or more). There are a few small ARD's that can only handle DD's and SS's (small ships of less than 3 or 4k tons.)

RE: ARD in Truk

Posted: Mon Jul 05, 2010 12:13 am
by CaptBeefheart
Edit: Barking up the wrong tree. Thanks Walloc for the explanation below.

Cheers,
CC


RE: ARD in Truk

Posted: Mon Jul 05, 2010 1:36 am
by Walloc
CC,

I think Bradley is gunning at the fact that the starting ARD in Truk is japanease and if u gotten it to repair NC a allied ship.
Plus i it has a max capacity of 10k, so that would be a feat of faily epic proportions.

Rasmus